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(credits to rsw) |
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TODO | TODO | ||
=== Hyperjump === | === Hyperjump === | ||
TODO (mention jong's hspd equation from h_spd_calc?)=== Flight Reflection === | TODO (mention jong's hspd equation from h_spd_calc?) | ||
=== Flight Reflection === | |||
TODO | TODO | ||
== Movement Starting Actions == | == Movement Starting Actions == | ||
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TODO (need to mention XZ momentum) | TODO (need to mention XZ momentum) | ||
=== Slidekick Start === | === Slidekick Start === | ||
Starting movement with a slidekick is the fastest way to accelerate under certain conditions. When you begin a slidekick, your speed is set to 32, which is much higher than a long jump or buffered jump kick. However other starting movements like longjumps and jumpdives will catch up later on because of their superior acceleration. Instead, if you find a way to cancel the slidekick rollout and immediately dive, there's a high chance it will be faster. Sometimes you do not need to do the rollout and the slidekick is the fastest movement over shorter distances. (e.g. LLL re-entry movement) | |||
== Optimization-Based Actions == | == Optimization-Based Actions == | ||
=== Quickstop === | === Quickstop === | ||
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TODO | TODO | ||
=== C-up/C^ Backflip === | === C-up/C^ Backflip === | ||
While in the idle action, if you enter the C-up camera mode and press Z, you can choose an arbitrary joystick angle that Mario will crouch with. You can then press A to perform a backflip. This kind of quick backflip is useful in some situations, like grabbing a closeby star above a platform you just ledgegrabbed onto. | While in the idle action, if you enter the C-up camera mode and press Z, you can choose an arbitrary joystick angle that Mario will crouch with. You can then press A to perform a backflip. This kind of quick backflip is useful in some situations, like grabbing a closeby star above a platform you just ledgegrabbed onto. The reason you must press C-up is to stop mario from going into crawling, which he cannot backflip out of. | ||
=== Ledge Cancel(name?) === | === Ledge Cancel(name?) === | ||
TODO | TODO | ||
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TODO | TODO | ||
=== Death Star Glitch === | === Death Star Glitch === | ||
By touching OOB or the death barrier, Mario can initiate the death fade out before getting a star. The setup to do it may be longer than the single star time, but by doing a DSG we can avoid the star dance and the animation mario does out of the painting and the save and quit, which is longer than marios animation he does when he dies. (His death animation also makes him face the painting, allowing for a punch cancel trick to be used) | |||
=== Steep Jump Position Change === | === Steep Jump Position Change === | ||
TODO (bob island alt strat) | TODO (bob island alt strat) | ||
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== Glitchy Wallkicks == | == Glitchy Wallkicks == | ||
{{main|Glitchy Wall Kick}} | {{main|Glitchy Wall Kick}} | ||
=== Quarter Frame GWK === | === Quarter Frame GWK === | ||
TODO (basically just gonna link to the GWK documentary for more in-depth explanations of GWKs) | TODO (basically just gonna link to the GWK documentary for more in-depth explanations of GWKs) | ||
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=== Open Corner GWK === | === Open Corner GWK === | ||
TODO | TODO | ||
=== Frame GWK Chain === | === Frame Bonk GWK Chain === | ||
(Make reference to the regular bonk gwk) By approaching a wall that has a wall lip next to it and the angle between them is less than 90 degrees, a bonk glitchy wall kick chain is possible. To do this, hug the wall of the well next to the wall lip, and then hold neutral. Take note of Mario's angle, as this angle will be used to perform the GWK chain. Approach the wall and its lip with this angle and do a regular bonk gwk. When you wallkick, you want to strain so that mario hits the wall in the same area as before. This way he can bonk and move back into the wall lip and do another bonk gwk. Repeat. (Note: Some wall lips are too big to do a bonk gwk every other frame. See the AMA TAS) | |||
=== | === Eru GWK Chain === | ||
TODO | TODO | ||
== Miscellaneous Phenomenon == | == Miscellaneous Phenomenon == |
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