Shell Mario: Difference between revisions

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* Being grabbed
* Being grabbed
Shell Mario glitch can only be performed in [[Tiny-Huge Island]]<ref>[https://youtu.be/2xH7CN-ixzg "SM64 - Shell Mario Glitch" by pannenkoek2012]</ref> and [[Snowman's Land]]<ref>[https://youtu.be/flyo17g1Izk "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref>.
Shell Mario glitch can only be performed in [[Tiny-Huge Island]]<ref>[https://youtu.be/2xH7CN-ixzg "SM64 - Shell Mario Glitch" by pannenkoek2012]</ref> and [[Snowman's Land]]<ref>[https://youtu.be/flyo17g1Izk "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref>.
The shell hitbox pushes Mario 89 units forward every frame.
==Execution==
==Execution==
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.
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