Spawning displacement: Difference between revisions

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Grammar, some clarifications
(Update applications with new Get a Hand strategy)
(Grammar, some clarifications)
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'''Spawning displacement''' is a technique that allows [[Mario]] to receive displacement from a moving platform for one [[frame]] when spawning, hence the name. It is exclusive to the original [[Super Mario 64#Japanese|Japanese version]]. Spawning displacement occurs when Mario exits the level (such as through the pause menu, through death, through a warp, or by getting a star) and ends up standing on a moving object for one frame, whether it be an object from the previous level that was moving and unloaded ("Normal" Spawning Displacement) or an object in the [[The Castle|castle]] that overwrote the object Mario was standing on while exiting the level ("Reverse" Spawning Displacement). In other words, Spawning Displacement occurs when exiting a level while standing on either a moving [[object]] which will not be overwritten by a non-moving object after [[unloading]] or an object which gets overwritten by a moving object after unloading. Spawning displacement results in Mario will be displaced from his typical spawning position.<ref>[https://www.youtube.com/watch?v=XL8TCplAaWc "Spawning Displacement" by UncommentatedPannen]</ref>
'''Spawning displacement''' is a technique that allows [[Mario]] to receive displacement from a moving platform for one [[frame]] when spawning, hence the name. It is exclusive to the original [[Super Mario 64#Japanese|Japanese version]]. Spawning displacement occurs when Mario exits the level (such as through the pause menu, through death, through a warp, or by getting a star) and ends up standing on a moving object for one frame, whether it be an object from the previous level that was moving and unloaded ("Normal" Spawning Displacement) or an object in the [[The Castle|castle]] that overwrote the object Mario was standing on while exiting the level ("Reverse" Spawning Displacement). In other words, Spawning Displacement occurs when exiting a level while standing on either a moving [[object]] which will not be overwritten by a non-moving object after [[unloading]] or an object which gets overwritten by a moving object after unloading. Spawning displacement results in Mario being displaced from his typical spawning position.<ref>[https://www.youtube.com/watch?v=XL8TCplAaWc "Spawning Displacement" by UncommentatedPannen]</ref>


==Applications==
==Applications==


Mario can utilize spawning displacement to re-enter [[Tick Tock Clock]] without pressing the A button. This is done by standing on a [[spinner]] and collecting a Star. Once the spinner rotates, it displaces Mario to land on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done three times in the 120 star run, saving three A presses due to the strict requirements only being applicable with three stars:
Mario can utilize spawning displacement to re-enter [[Tick Tock Clock]] without pressing the A button. This is done by standing on a [[spinner]] and collecting a Star. Once the spinner rotates, it displaces Mario to spawn lower in the clock, landing on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done three times in the 120 star run, saving three A presses due to the strict requirements only being applicable with three stars:


* [[Stop Time for Red Coins]] by standing on a spinner and cloning it.<ref>[https://www.youtube.com/watch?v=rE11jaM6Lg4 "TTC Re-Entry After Red Coins in 0x A Presses" by UncommentatedPannen]</ref>
* [[Stop Time for Red Coins]] by standing on a spinner and cloning it.<ref>[https://www.youtube.com/watch?v=rE11jaM6Lg4 "TTC Re-Entry After Red Coins in 0x A Presses" by UncommentatedPannen]</ref>
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