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'''Water''' is a phenomenon in Super Mario 64. Its main property is the water level, which determines its location in the level. Water consists of a plane that extends to the edges of the main map and infinitely far downwards.
'''Water''' is a phenomenon in Super Mario 64. Its main property is the water level, which determines its location in the level. Water consists of a plane that extends to the edges of the main map and infinitely far downwards.
==Effect on Mario==
==Effect on Mario==
When Mario enters water in any way, he enters the [[action]] called ''[[Water Plunge|water plunge]]''. After 19 [[frames]], he enters ''[[Water Action End|water action end]]''. Then, he enters the ''[[in water]]'' idle action. Most water-based actions are in the [[Submerged]] [[Action Group|action group]] and have the [[Swimming (action flag)|Swimming]] [[Action Flag|action flag]] set.
When Mario enters water in any way, he enters the [[action]] called ''[[Water Plunge|water plunge]]''. After 19 [[frames]], he enters ''[[Water Action End|water action end]]''. Then, he enters the ''[[in water]]'' idle action. Most water-based actions are in the [[Submerged]] [[Action Group|action group]] and have the [[Swimming (action flag)|Swimming]] [[Action Flag|action flag]] set.
===Surface Upwarp===
===Surface Upwarp===
''Main article: [[Water Surface Upwarp]]''
{{main|Water Surface Upwarp}}


Whenever Mario enters water, he instantly upwarps to its surface. However, this can be cancelled if the water's surface is within a [[ceiling]] hitbox, as the game normally does not let Mario enter ceiling hitboxes.
Whenever Mario enters water, he instantly upwarps to its surface. However, this can be cancelled if the water's surface is within a [[ceiling]] hitbox, as the game normally does not let Mario enter ceiling hitboxes.
===Swimming===
===Swimming===
When Mario presses the A button, he enters ''[[swim (1/2)]]''. He moves forward and then enters ''[[swim (2/2)]]''. Finally, he enters ''water action end'' and then back to ''in water''. If Mario holds the A button, he enters the ''[[flutterkick]]'' action. If Mario instead presses the B button, he enters the ''[[water grab]]'' action followed by ''water action end''.
When Mario presses the A button, he enters ''[[swim (1/2)]]''. He moves forward and then enters ''[[swim (2/2)]]''. Finally, he enters ''water action end'' and then back to ''in water''. If Mario holds the A button, he enters the ''[[flutterkick]]'' action. If Mario instead presses the B button, he enters the ''[[water grab]]'' action followed by ''water action end''.
===Surface Jumping===
===Surface Jumping===
'''Please add the specific requirements for this''' If Mario holds down on the joystick while at the water's surface and presses A, he will enter ''[[Water Jump|water jump]]'' and then ''[[Water Plunge|water plunge]]'' if he reenters the water.
'''Please add the specific requirements for this''' If Mario holds down on the joystick while at the water's surface and presses A, he will enter ''[[Water Jump|water jump]]'' and then ''[[Water Plunge|water plunge]]'' if he reenters the water.
==Effect on Other Objects==
==Effect on Other Objects==
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Revision as of 07:15, 8 May 2021

Water is a phenomenon in Super Mario 64. Its main property is the water level, which determines its location in the level. Water consists of a plane that extends to the edges of the main map and infinitely far downwards.

Effect on Mario

When Mario enters water in any way, he enters the action called water plunge. After 19 frames, he enters water action end. Then, he enters the in water idle action. Most water-based actions are in the Submerged action group and have the Swimming action flag set.

Surface Upwarp

Main article: Water Surface Upwarp

Whenever Mario enters water, he instantly upwarps to its surface. However, this can be cancelled if the water's surface is within a ceiling hitbox, as the game normally does not let Mario enter ceiling hitboxes.

Swimming

When Mario presses the A button, he enters swim (1/2). He moves forward and then enters swim (2/2). Finally, he enters water action end and then back to in water. If Mario holds the A button, he enters the flutterkick action. If Mario instead presses the B button, he enters the water grab action followed by water action end.

Surface Jumping

Please add the specific requirements for this If Mario holds down on the joystick while at the water's surface and presses A, he will enter water jump and then water plunge if he reenters the water.

Effect on Other Objects

Water can cause a coin to fall through a floor in some circumstances[1].

References