Version differences: Difference between revisions
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| game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | In ActionKingBobomb0, King Bob-omb's velocity is only set to 0 in the U version. It is not touched in the J version. This is the cause of [https://t.co/rSZBnhKCAT this J-specific glitch.] | | game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | In ActionKingBobomb0, King Bob-omb's velocity is only set to 0 in the U version. It is not touched in the J version. This is the cause of [https://t.co/rSZBnhKCAT this J-specific glitch.] | ||
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| game/behaviors/king_bobomb.inc.c || style="background-color: # | | game/behaviors/king_bobomb.inc.c || style="background-color: #9F9" | King Bob-omb's star spawns ''from'' 100 units lower in the U version than in the J version, before moving to its final spot during the cutscene. | ||
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| game/behaviors/mips.inc.c || style="background-color: #9F9" | When MIPS has action 1 in the J version, his forward velocity is set to 45. In the U version, it's set to o->oUnk1AC_F32, which is 40 for the 1st MIPS and 45 for the 2nd MIPS. This was probably done to slow him down a bit. | | game/behaviors/mips.inc.c || style="background-color: #9F9" | When MIPS has action 1 in the J version, his forward velocity is set to 45. In the U version, it's set to o->oUnk1AC_F32, which is 40 for the 1st MIPS and 45 for the 2nd MIPS. This was probably done to slow him down a bit. | ||
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| game/behaviors/racing_penguin.inc.c || style="background-color: #FFFF90" | When the penguin is turning to face Mario at the end of the race (todo: confirm this), func_802BE3B4(1) is called but only on the U version. | | game/behaviors/racing_penguin.inc.c || style="background-color: #FFFF90" | When the penguin is turning to face Mario at the end of the race (todo: confirm this), func_802BE3B4(1) is called but only on the U version. | ||
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| game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | | | game/behaviors/racing_penguin.inc.c || style="background-color: #9F9" | The penguin's star spawns ''from'' 200 units lower in the U version than in the J version, before moving to its final spot during the cutscene. | ||
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| game/behaviors/red_coin.inc.c || style="background-color: #9F9" | As you collect more red coins, the sound played when collecting secrets gets higher in pitch on the U version. It doesn't change on the J version. | | game/behaviors/red_coin.inc.c || style="background-color: #9F9" | As you collect more red coins, the sound played when collecting secrets gets higher in pitch on the U version. It doesn't change on the J version. |