Version differences: Difference between revisions

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| game/behaviors/coin.inc.c || style="background-color: #9F9" | On the U version, coins will unload if they land on the death barrier. On the J version, they will continue to exist.
| game/behaviors/coin.inc.c || style="background-color: #9F9" | On the U version, coins will unload if they land on the death barrier. On the J version, they will continue to exist.
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| game/behaviors/coin.inc.c || style="background-color: #9F9" | If a coin bounces more than 5 times in a row, it will only continue to the bounce sound on the J version.
| game/behaviors/coin.inc.c || style="background-color: #9F9" | If a coin bounces more than 5 times in a row, it will only continue to play the bounce sound on the J version.
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| game/behaviors/cruiser.inc.c || style="background-color: #9F9" | On the U version, the wings on the RR cruiser will play a sound every 64 frames. (It waits for the timer to become 64, then plays the sound and sets it to 0.) On the J version, it won't do any of this.
| game/behaviors/cruiser.inc.c || style="background-color: #9F9" | On the U version, the wings on the RR cruiser will play a sound every 64 frames. (It waits for the timer to become 64, then plays the sound and sets it to 0.) On the J version, it won't do any of this.
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| game/behaviors/moneybag.inc.c || style="background-color: #9F9" | When turning invisible, moneybags make a sound in U but not in J.
| game/behaviors/moneybag.inc.c || style="background-color: #9F9" | When turning invisible, moneybags make a sound in U but not in J.
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| game/behaviors/mr_i.inc.c || style="background-color: #FFFF90" | In ActionMrI0, the Mr. I will set its MoveAngles to 0 on the J version. On the U version, it calls set_object_angle(o, 0, 0, 0), which sets both its FaceAngles and MoveAngles to 0.
| game/behaviors/mr_i.inc.c || style="background-color: #9F9" | In ActionMrI0, the Mr. I will set its MoveAngles to 0 on the J version. On the U version, it calls set_object_angle(o, 0, 0, 0), which sets both its FaceAngles and MoveAngles to 0. This has no effect in the game.
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| game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | piranha_plant_reset_when_far is only declared in the U version. It resets the piranha plant if it is far away from Mario. This was done to patch [https://www.youtube.com/watch?v=zkA3WFlHS9g this J-specific glitch.]
| game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | piranha_plant_reset_when_far is only declared in the U version. It resets the piranha plant if it is far away from Mario. This was done to patch [https://www.youtube.com/watch?v=zkA3WFlHS9g this J-specific glitch.]

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