Version differences: Difference between revisions

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| game/behaviors/bully.inc.c || style="background-color: #FFFF90" | The sound a bully makes when it spawns a coin after being killed in the U version has a flag set which seems to indicate that the sound is affected by the camera's distance to the bully somehow.
| game/behaviors/bully.inc.c || style="background-color: #FFFF90" | The sound a bully makes when it spawns a coin after being killed in the U version has a flag set which seems to indicate that the sound is affected by the camera's distance to the bully somehow.
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| game/behaviors/camera_lakitu.inc.c || style="background-color: #9F9" | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game isn't played or doesn't exist on J version.
| game/behaviors/camera_lakitu.inc.c || style="background-color: #FFFF90" | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game isn't played or doesn't exist on J version.
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| game/behaviors/celebration_star.inc.c || style="background-color: #9F9" | When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version.
| game/behaviors/celebration_star.inc.c || style="background-color: #9F9" | When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version.
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| game/behaviors/moneybag.inc.c || style="background-color: #9F9" | When turning invisible, moneybags make a sound in U but not in J.
| game/behaviors/moneybag.inc.c || style="background-color: #9F9" | When turning invisible, moneybags make a sound in U but not in J.
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| game/behaviors/mr_i.inc.c || style="background-color: #FFFF90" | In ActionMrI0, the Mr. I will set its MoveAngle's to 0 on the J version. On the U version, it calls set_object_angle(o, 0, 0, 0), which sets both its FaceAngle's and MoveAngle's to 0.
| game/behaviors/mr_i.inc.c || style="background-color: #FFFF90" | In ActionMrI0, the Mr. I will set its MoveAngles to 0 on the J version. On the U version, it calls set_object_angle(o, 0, 0, 0), which sets both its FaceAngles and MoveAngles to 0.
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| game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | piranha_plant_reset_when_far is only declared in the U version. It resets the piranha plant if it is far away from Mario. This was done to patch [https://www.youtube.com/watch?v=zkA3WFlHS9g this J-specific glitch.]
| game/behaviors/piranha_plant.inc.c || style="background-color: #9F9" | piranha_plant_reset_when_far is only declared in the U version. It resets the piranha plant if it is far away from Mario. This was done to patch [https://www.youtube.com/watch?v=zkA3WFlHS9g this J-specific glitch.]
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| game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version.
| game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version.
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| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a slightly different position in the U version.<ref>https://media.discordapp.net/attachments/471852219558526989/589527680798687262/33jpz3.gif</ref>
| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [https://media.discordapp.net/attachments/471852219558526989/589527680798687262/33jpz3.gif slightly different position] in the U version.
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| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered.
| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered.
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| game/interaction.c || style="background-color: #9F9" | The [[dab]] is patched in the U version.
| game/interaction.c || style="background-color: #9F9" | The [[dab]] is patched in the U version.
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| game/interaction.c || style="background-color: #9F9" | Mario says "Boing!" when he bounces on an enemy that causes him to twirl (e.g. [[Fly Guy|Fly Guys]]).
| game/interaction.c || style="background-color: #9F9" | Mario only says "Boing!" when he bounces on an enemy that causes him to twirl (e.g. [[Fly Guy|Fly Guys]]) on the U version.
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| game/interaction.c || style="background-color: #9F9" | Mario can press either B or A to read a sign on the U version. On the J version, B must be pressed.
| game/interaction.c || style="background-color: #9F9" | Mario can press either B or A to read a sign on the U version. On the J version, B must be pressed.
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| game/mario_actions_moving.c || style="background-color: #FFFF90" | If Mario gets knockback on the ground and his actionArg is less than or equal to 0, he will make a SOUND_MARIO_OOOF on J and SOUND_MARIO_OOOF2 on U.
| game/mario_actions_moving.c || style="background-color: #FFFF90" | If Mario gets knockback on the ground and his actionArg is less than or equal to 0, he will make a SOUND_MARIO_OOOF on J and SOUND_MARIO_OOOF2 on U.
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| game/mario_actions_moving.c || style="background-color: #9F9" | Mario will only say "Mamma Mia!" when exiting a course after dying in [[Big Boo's Haunt]], [[Hazy Maze Cave]], [[Rainbow Ride]], [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]], [[Vanish Cap under the Moat]], and [[Wing Mario over the Rainbow]] in the U version; in the J version, he won't say "Mamma Mia!" (TODO: Confirm)
| game/mario_actions_moving.c || style="background-color: #9F9" | Mario will only say "Mamma Mia!" when exiting a course after dying in [[Big Boo's Haunt]], [[Hazy Maze Cave]], [[Rainbow Ride]], [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]], [[Vanish Cap under the Moat]], and [[Wing Mario over the Rainbow]] in the U version; in the J version, he won't say "Mamma Mia!"
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| game/mario_actions_object.c || style="background-color: #9F9" | On the U version, if Mario is swinging Bowser faster than 3,584 (0xE00) [[angle units]] per frame and throws him, he will say "So long-a Bowser!" But if he's swinging it slower, he'll say "Here we go!" On the J version, he will say "Here we go!" regardless of how fast Bowser is spinning.
| game/mario_actions_object.c || style="background-color: #9F9" | On the U version, if Mario is swinging Bowser faster than 3,584 (0xE00) [[angle units]] per frame and throws him, he will say "So long-a Bowser!" But if he's swinging it slower, he'll say "Here we go!" On the J version, he will say "Here we go!" regardless of how fast Bowser is spinning.

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