VSC Conservation: Difference between revisions

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'''[[Vertical Speed Conservation]] Conservation''' or '''[[VSC]] Conservation''' ('''VSCC''' for short), also known as '''Edge Grinding Angle Drift''' or '''EGAD''' (though this is a misnomer)<ref name="video">https://www.youtube.com/watch?v=Sh3ADNF2lI4</ref>, is a glitch which lets Mario conserve stored [[Vertical Speed|vertical speed]] (VS) as a platform moves under him. By [[Punch|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does.
'''[[Vertical Speed Conservation]] Conservation''' or '''VSC Conservation''' ('''VSCC''' for short), also known as '''Edge Grinding Angle Drift''' or '''EGAD''' (though this is a misnomer)<ref name="video">https://www.youtube.com/watch?v=Sh3ADNF2lI4</ref>, is a glitch which lets Mario conserve stored [[Vertical Speed|vertical speed]] (VS) as a platform moves under him. By [[Punch|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does.


==Uses==
==Uses==
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