Tick Tock Clock: Difference between revisions

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Tick Tock Clock is the 14th course in the game, which has a level theme of the inside of a clock. This level's core focus is in platforming, having a void at the lower part of the level, to which falling off of a platform can lead to a death.
Tick Tock Clock is the 14th course in the game, which has a level theme of the inside of a clock. This level's core focus is in platforming with variable part movement in the clock. There is always the risk of falling to your death throughout the entirety of the clock.


==Discoveries==
==Upwarp==
 
In 2015, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. Soon after, due to the inability to replicate this upwarp, [[Pannenkoek2012]] placed a US$1,000 bounty for anyone who could replicate and record the upwarp in Mupen64. The bounty has not yet been claimed, and the upwarp has yet to be replicated.
In 2015, speedrunner DOTA_Teabag managed to capture an [[upwarp]] glitch during a speedrun race with MidBoss. Soon after, due to the inability to replicate this upwarp, [[Pannenkoek2012]] placed a US$1,000 bounty for anyone who could replicate and record the upwarp
in Mupen64, confirming that it is replaceable, and not an occurrence due to hardware malfunction or other outside influences. The bounty has not yet been claimed, and the upwarp has yet to be replicated.
 
It has been also been shown that it's possible to use the treadmill in TTC to clip through the gate in the middle portion of the level, which required 2x A presses.


==A Press Counts==
==A Press Counts==