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[[File:Iquetitle.png|frame|right|SM64 iQue Title Screen]] | [[File:Iquetitle.png|frame|right|SM64 iQue Title Screen]] | ||
The '''iQue version of [[Super Mario 64]]''' is the only official release of SM64 in China, released for the [[iQue Player]] (IQP) console on November 17, 2003. It came as a time-limited demo on all IQPs, and was able to be bought as a full game. | The '''iQue version of [[Super Mario 64]]''' is the only official release of SM64 in China, released for the [[Super_Mario_64#iQue_.28Chinese.29|iQue Player]] (IQP) console on November 17, 2003. It came as a time-limited demo on all IQPs, and was able to be bought as a full game. | ||
==Version Differences== | ==Version Differences== | ||
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These include: | These include: | ||
*The lack of rumble support, as there is no rumble functionality in the IQP | |||
*The video corruption patch | |||
*EEPROM saving patches | |||
===Video Corruption=== | ===Video Corruption=== | ||
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===EEPROM Patches=== | ===EEPROM Patches=== | ||
The IQP does not have EEPROM, which is used to save data such as save file status in the N64 versions. Instead it has a removable flash cartridge in the back of the console. Save file operations in IQP games are simulated by reading from/writing to a special location in RAM, which is copied to the flash cartridge when the game is closed. The IQP OS functions have been modified to support this. | The IQP does not have EEPROM, which is used to save data such as save file status in the N64 versions. Instead it has a removable flash cartridge in the back of the console. Save file operations in IQP games are simulated by reading from/writing to a special location in RAM, which is copied to the flash cartridge when the game is closed. The IQP OS functions have been modified to support this. | ||
[[Category:Games]] |
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