Super Mario 64: Difference between revisions

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==iQue (Chinese)==
==iQue (Chinese)==
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version.
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version.
==Disk Drive==
==Disk Drive Edition==
''Main article: [[Super Mario 64 Disk Drive Version]]''
''Main article: [[Super Mario 64 Disk Drive Version]]''


Found at an obscure Japanese game store, the Disk Drive version of Super Mario 64 is an early version of the game. It has several bugs, most notably that it crashes whenever [[Wiggler]] walks, making [[Wiggler's Red Coins]] crash upon entering the loading zone and [[Make Wiggler Squirm]] crash after clearing Wiggler's text. Thus, a 120-star run is impossible. Because it is on a disk, loading times are very high and the game can lag. Thus, it is not useful for speedruns.
Found at an obscure Japanese game store, the Disk Drive version of Super Mario 64 is an early version of the game. It has several bugs, most notably that it crashes whenever [[Wiggler]] walks, making [[Wiggler's Red Coins]] crash upon entering the loading zone and [[Make Wiggler Squirm]] crash after clearing Wiggler's text. Thus, a 120-star run is impossible. Because it is on a disk, loading times are very high and the game can lag. Thus, it is not useful for speedruns.