Super Mario 64: Difference between revisions

Line 44: Line 44:
==iQue (Chinese)==
==iQue (Chinese)==
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version.
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version.
==Disk Drive Edition==
==64DD Version==
''Main article: [[Super Mario 64 Disk Drive Version]]''
''Main article: [[Super Mario 64 DD Version]]''


Found at an obscure Japanese game store, the Disk Drive version of Super Mario 64 is an early version of the game. It has several bugs, most notably that it crashes whenever [[Wiggler]] walks, making [[Wiggler's Red Coins]] crash upon entering the loading zone and [[Make Wiggler Squirm]] crash after clearing Wiggler's text. Thus, a 120-star run is impossible. Because it is on a disk, loading times are very high and the game can lag. Thus, it is not useful for speedruns.
Found in an obscure Japanese game store, the 64DD version of Super Mario 64 is a development version of the game for the failed [[64DD]] extension. It has several bugs, most notably that it crashes inside the island in [[Tiny Huge Island]]. Thus, a 120-star run is impossible. Because it is on a disk, loading times are very high and the game can lag. Thus, it is not useful for speedruns.