Super Mario 64: Difference between revisions

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'''''Super Mario 64''''' is a 1996 platforming game on the Nintendo 64 console. It was a launch title for the N64 (along with ''[[wikipedia:Pilotwings 64|Pilotwings 64]]'' and ''[[wikipedia:Cruis'n USA|Cruis'n USA]]'' in Europe), and is largely considered to be one of the most important 3D platformers of all time.
[[File:Super Mario 64 BoxaFrt.png|alt=SUPER MARIO 64|thumb|Box art]]
'''''Super Mario 64''''' is a 1996 platforming game on the Nintendo 64 console. It was a launch title for the N64 (along with ''[[wikipedia:Pilotwings 64|Pilotwings 64]]'' and ''[[wikipedia:Cruis'n USA|Cruis'n USA]]'' in Europe), and is largely considered to be one of the most important 3D platformers of all time.  


==History==
==History==
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====Shindou====
====Shindou====
The final release of ''Super Mario 64'' on the Nintendo 64 was once again released in Japanese. It enabled a compiler flag to allow optimizations, which results in less lag. It also fixed the infamous [[Backwards Long Jump]] glitch, which is why it is rarely used in speedruns, except in the [[BLJless]] category. Strangely, when grabbing a [[pole]] on this version, horizontal speed affects Mario's angle. The game introduced new voice clips like "Bye, bye!" when throwing Bowser. Some of Mario's voice clips are high-pitched in this version.
The final release of ''Super Mario 64'' on the Nintendo 64 was once again released in Japanese. It enabled a compiler flag to allow optimizations, which results in less lag. It also fixed the infamous [[Backwards Long Jump]] glitch, which is why it is rarely used in speedruns, except in the [[BLJless]] category. Strangely, when grabbing a [[pole]] on this version, horizontal speed affects Mario's angle. The game introduced new voice clips like "Bye, bye!" when throwing Bowser. Some of Mario's voice clips are high-pitched in this version. This version would later be used for Super Mario 3D All-Stars.


===iQue (Chinese)===
===iQue (Chinese)===
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===Switch===
===Switch===
====''Super Mario 3D All-Stars''====
====''Super Mario 3D All-Stars''====
Super Mario 3D All-Stars includes an upscaled ''Super Mario 64''. The version is the Shindou version with Lua scripts to hack in English text, new upscaled textures, and slight changes to accommodate the Switch control scheme (for example, "PRESS +" on the Mario head screen instead of "PRESS START").<ref>https://arstechnica.com/gaming/2020/09/three-classic-3d-mario-games-get-the-all-stars-treatment-on-switch/</ref> The Switch does not have [[Wii VC Round-To-Zero|the Wii's rounding error]], but it does ignore [[Address Error Exception]]s.
''Super Mario 3D All-Stars'' includes an upscaled ''Super Mario 64''. The version is the Shindou version with Lua scripts to hack in English text, new upscaled textures, and slight changes to accommodate the Switch control scheme (for example, "PRESS +" on the Mario head screen instead of "PRESS START").<ref>https://arstechnica.com/gaming/2020/09/three-classic-3d-mario-games-get-the-all-stars-treatment-on-switch/</ref> The Switch does not have [[Wii VC Round-To-Zero|the Wii's rounding error]], but it does ignore [[Address Error Exception]]s.
 
==== Nintendo Switch Online ====
Nintendo Switch Online's expansion pack includes ''Super Mario 64'' as part of the Nintendo 64 emulated games. Unlike ''Super Mario 3D All-Stars'', the Nintendo Switch Online version still has BLJs.<ref>[https://www.youtube.com/watch?v=1KzdY93-cu8 "Super Mario 64’s BLJ Trick in N64 Switch Online!!!" by  BrickMeisterZ]</ref>


==''Super Mario 64 DS''==
==''Super Mario 64 DS''==
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