Straining: Difference between revisions

190 bytes added ,  20 January 2020
This NEEDS to be called "Air no Turn Straining", as "Air with Turn Straining", you can imagine, is kinda very different from everything here. But I get that "Air with Turn" is limited to air buttslide, twirling, lava bounce, and submerged metal cap jump.
(This NEEDS to be called "Air no Turn Straining", as "Air with Turn Straining", you can imagine, is kinda very different from everything here. But I get that "Air with Turn" is limited to air buttslide, twirling, lava bounce, and submerged metal cap jump.)
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Where ''angle from forwards'' is the angle from a vector straight forwards to the joystick direction, and ''stick magnitude'' is the magnitude of the stick being held divided by the maximum value. In other words, if the control stick is pushed all the way, the magnitude is 1.
Where ''angle from forwards'' is the angle from a vector straight forwards to the joystick direction, and ''stick magnitude'' is the magnitude of the stick being held divided by the maximum value. In other words, if the control stick is pushed all the way, the magnitude is 1.
==XX.99 Trick==
==XX.99 Trick==
The '''XX.99 Trick''' is a way to maximize speed when moving forward or backwards in the air. Due to how drag works during forward movement, maximum forward magnitude can actually be slower than significantly smaller forward magnitudes.<ref>[https://youtu.be/mg9EUKNosrc "47.99 Speed Trick Vs Worst-Case No 47.99 Speed Trick (Rough) Comparison" by Superdavo0001]</ref> For example-
The '''XX.99 Trick''' is a way to maximize speed when moving forward or backwards in the air. Due to how drag works during forward movement, maximum forward magnitude can actually be slower than significantly smaller forward magnitudes.<ref>[https://youtu.be/mg9EUKNosrc "47.99 Speed Trick Vs Worst-Case No 47.99 Speed Trick (Rough) Comparison" by Superdavo0001]</ref> For example-
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Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.
Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.
==[[Iwerlipse]]==
The Iwerlipse refers to the full range of positions Mario can enter within a given number of frames. It is used to find the furthest distance Mario can reach in the air.


==References==
==References==
<references />
<references />
[[Category:Action Mechanics]][[Category:TASing Tricks]]
[[Category:Action Mechanics]][[Category:TASing Tricks]]
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