Speed: Difference between revisions

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56 bytes added ,  17 May 2021
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m (Fixed language a bit, added the maximum amount of speed before game crash)
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'''Speed''', often abbreviated as '''SPD''', is a type of internal variable that represents how many [[unit]]s [[Mario]] moves per frame. There are many speed variables, such as Horizontal Speed (HS), Vertical Speed (VS), X/Y/Z Speed, Sliding Speed, and X/Z Sliding Speed. These variables do not always represent how much Mario ''actually'' moves per frame; for example, when something is in his way, Mario can have horizontal speed without going anywhere.
'''Speed''', often abbreviated as '''SPD''', is a type of internal variable that represents how many [[unit]]s [[Mario]] moves per frame. There are many speed variables, such as Horizontal Speed (HS), Vertical Speed (VS), X/Y/Z Speed, Sliding Speed, and X/Z Sliding Speed. These variables do not always represent how much Mario ''actually'' moves per frame; for example, when something is in his way, Mario can have horizontal speed without going anywhere. See [[De Facto Speed]] for more.


==Gravity==
==Gravity==
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The maximum amount of negative speed Mario is able to build up is approximately -3*10^38. At higher speeds, Mario's intended next position increases beyond the highest finite value the game can store his position in, and the game crashes.
The maximum amount of negative speed Mario is able to build up is approximately -3*10^38. At higher speeds, Mario's intended next position increases beyond the highest finite value the game can store his position in, and the game crashes.
[[Category:Mechanics]]

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