Softlock: Difference between revisions

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(Created page with "A '''softlock''' is an unwanted event that can happen to speedrunners where triggers and events are hit out of order, causing the games script to break completely, and further...")
 
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A '''softlock''' is an unwanted event that can happen to speedrunners where triggers and events are hit out of order, causing the games script to break completely, and further game progression to be impossible. Super Mario 64 is one of them aswell. Even tho they can only be caused most with [[TAS]], they can also occur in Super Mario 64 ROM Hacks.
A '''softlock''' occurs when the game is put into a state where, though it has not [[Crash|crashed]] or ceased functioning, it has been put into a state from which there is no way to exit without resetting the console.


===Current Known Softlocks in Super Mario 64===
==Known Softlocks==


* Getting MIPS into one of the paintings.
* Repeatedly bonking within a glitchy wall
* Hitting Chain Chomp During a [[Cutscene]] (or Chain Chomp not being able to break gate and escape out of his position).
* Heave Ho heaves you while you're underwater.

Revision as of 09:56, 9 July 2018

A softlock occurs when the game is put into a state where, though it has not crashed or ceased functioning, it has been put into a state from which there is no way to exit without resetting the console.

Known Softlocks

  • Repeatedly bonking within a glitchy wall