Snowman's Land: Difference between revisions

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{{course_infobox
{{course_infobox
|title=Snowman's Land
|title=Snowman's Land
|image= Course10.jpg
|image= SL.png
|abbreviation=SL
|abbreviation=SL
|environment=Giant Snowman
|terrain=Snow
|setting=Snowy
|setting=Snowy
|water=Small
|water=Small
Line 18: Line 18:
|overview_2=STROOP- SL Igloo.png
|overview_2=STROOP- SL Igloo.png
}}
}}
'''Snowman's Land''' is the tenth course in Super Mario 64. The entrance is in the left side of the mirror room located at the second floor. Its appearance is a blank wall, whose reflection in the mirror is actually a snowy painting, that Mario can jump into.
'''Snowman's Land''' is the tenth course. The entrance is an apparently blank wall on the left side of the mirror room on the second floor, but can be jumped into like a regular painting (similar to [[Shifting Sand Land]]). The wall's reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to clue players in.


==Course Versions==
==Course Versions==
There are no version differences.
There are no version differences.
==Coins==
The 127 coins naturally collectible in this course are split up, with 89 coins outside and 38 coins inside the igloo. The max coin count for this course can be raised infinitely using [[money bag duplication]].
This course also has a near "impossible" coin underneath the wooden walkway on the snowman. This coin has a fairly simple method of acquisition though, since shooting from the cannon while aiming at the lower portion of the walkway allows Mario to grab the coin. Without this coin, there are only 126 "natural" coins in the course.
{{SL Coins}}


==A Press Counts==
==A Press Counts==
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:''Video: https://youtu.be/0LgUMkw51_4 ''
:''Video: https://youtu.be/0LgUMkw51_4 ''


Pannenkoek exploits the Shy Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he grabs a shiny shell and generates hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Shy Guy, and bounces on it to reach the platform above, grabbing the star.
Pannenkoek exploits the Fly Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he gets [[Shell Hyperspeed|shell hyperspeed]], which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Fly Guy, and bounces on it to reach the platform above, grabbing the star.


===Chill with the Bully ''(0x)''===
===Chill with the Bully ''(0x)''===
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:''Video 2: https://youtu.be/LS4DGq7PJXU ''
:''Video 2: https://youtu.be/LS4DGq7PJXU ''
:''Video 3: https://youtu.be/x4dKx451Bls ''
:''Video 3: https://youtu.be/x4dKx451Bls ''
:''Video 4: https://youtu.be/1-I52XQeFPk ''


===Whirl from the Freezing Pond ''(0x)''===
===Whirl from the Freezing Pond ''(0x)''===
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==References==
==References==
<references/>
<references/>


{{Level courses}}
{{Level courses}}
[[Category:Courses]]
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