Scuttlebug

Revision as of 23:22, 18 March 2019 by JoshDuMan (talk | contribs) (Kudos to anyone who can find where gravity is set for this)

|hitbox_height=5 |hitbox_down=19 |hitbox_radius= (unknown) |damage= 1 |damage_hatless= 2 |speed= to add |tangibility_radius= 1000 |interaction_type= Bounce Top |surfaces= |found_in= Hazy Maze Cave, Big Boo's Haunt |expand= }} A scuttlebug is an enemy found in HMC and BBH.

Scuttlebug
STROOP- Scuttlebug.png
Technical Constants
Object Group General Actor
Tangibility Radius 1000
Draw Distance 4000
Physical Constants
Gravity -4
Buoyancy 2
Hitbox
Interaction Type Bounce Top
Damage 1
Health 1
Radius 130
Height 70
Down Offset 0

Glitches/Exploits

Scuttlebugs have some glitches in their movement.

Scuttlebug Raising

Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).

Scuttlebug Transportation

Main Article: Scuttlebug transportation

Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.

Despawning

This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.