Random Cog Pedro Spot: Difference between revisions

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(Created page with "{{stub}} '''Random Cog Pedro Spot, (RCPS for short)''' is the theory that it is possible to gain enough speed from the TTC Pedro Spot on the random setting to jump straight t...")
 
(Adapted part of Iwer's Gdoc. I didn't do the best job, hopefully someone else will come in and clean it up.)
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'''Random Cog Pedro Spot, (RCPS for short)''' is the theory that it is possible to gain enough speed from the TTC Pedro Spot on the random setting to jump straight to the SotT star, which would save an A press.
'''Random Cog Pedro Spot''', or '''RCPS''' for short,  is the theory that it is possible to gain enough speed from the TTC Pedro Spot on the random setting to jump straight to the SotT star, which would save an A press.


==The basics==
==The basics==
In Tick Tock Clock, there is a [[Pedro Spot]] in between two of the cogs. Theoretically, if RNG was kind enough to let Mario stay inside the Pedro Spot for about 800 frames, Mario could gain enough positive horizontal speed that, after A is pressed, would be enough to reach the SotT star. This would allow us to collect SoTT in 1 A press, reducing the current count for the ABC to 18.
In Tick Tock Clock, there is a [[Pedro Spot]] in between two of the cogs. Theoretically, if RNG was kind enough to let Mario stay inside the Pedro Spot for about 800 frames, Mario could gain enough positive horizontal speed that, after A is pressed, would be enough to reach the SotT star. This would allow us to collect SoTT in 1 A press, reducing the current count for the ABC to 18.
==How the cogs work==
''(Adapted from Iwer Sonsch's [[https://docs.google.com/document/d/1XkqXLhnXzpMgk5fHAiOiVXU4hO1i1sOMynSi64sZrAg|Google Doc]])''
===The cogs' RNG calls===
A cog on the random setting calls RNG whenever its angular velocity (AV) equals its target angular velocity (TAV). It then performs 2 RNG calls, one for the magnitude of its next TAV, one for its sign. The possible resulting TAVs are:
{| class="wikitable"
|+ Caption text
|-
! RNG !! 0 mod 7 !! 1 mod 7 !! 2 mod 7 !! 3 mod 7 !! 4 mod 7 !! 5 mod 7 !! 6 mod 7
|-
| <32768 || 0 (0) || -200 (-1) || -400 (-2) || -600 (-3) || -800 (4) || -1000 (5) || -1200 (6)
|-
| >32767 || 0 (0) || 200 (+1) || 400 (+4) || 600 (+3) || 800 (+4) || 1000 (+5) || 1200 (+6)
|}


==The problems==
==The problems==

Revision as of 19:53, 17 December 2020

Random Cog Pedro Spot, or RCPS for short, is the theory that it is possible to gain enough speed from the TTC Pedro Spot on the random setting to jump straight to the SotT star, which would save an A press.

The basics

In Tick Tock Clock, there is a Pedro Spot in between two of the cogs. Theoretically, if RNG was kind enough to let Mario stay inside the Pedro Spot for about 800 frames, Mario could gain enough positive horizontal speed that, after A is pressed, would be enough to reach the SotT star. This would allow us to collect SoTT in 1 A press, reducing the current count for the ABC to 18.

How the cogs work

(Adapted from Iwer Sonsch's [Doc])

The cogs' RNG calls

A cog on the random setting calls RNG whenever its angular velocity (AV) equals its target angular velocity (TAV). It then performs 2 RNG calls, one for the magnitude of its next TAV, one for its sign. The possible resulting TAVs are:

Caption text
RNG 0 mod 7 1 mod 7 2 mod 7 3 mod 7 4 mod 7 5 mod 7 6 mod 7
<32768 0 (0) -200 (-1) -400 (-2) -600 (-3) -800 (4) -1000 (5) -1200 (6)
>32767 0 (0) 200 (+1) 400 (+4) 600 (+3) 800 (+4) 1000 (+5) 1200 (+6)

The problems

This is extremely difficult, however, since there are 10^130 possible states; the chances of finding a successful state is 1 in 10^85. A few dozen objects in TTC call RNG, meaning a desirable state is incredibly hard to achieve. Adding to this, we cannot manipulate RNG while inside the Pedro Spot; the best shot we have is to manipulate RNG before entering the Pedro Spot using dust.


See also