RTA Guide/Tick Tock Clock: Difference between revisions

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Revision as of 21:51, 4 April 2019

Tick Tock Clock is the 14th course in the game.

Route

  1. Stomp on the Thwomp + 100 Coins
  2. Roll Into the Cage
  3. The Pit and the Pendulums
  4. Get a Hand
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins

Tips

The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.

  • 12 = Time Stopped
  • Between 12 and 6 = Time Slow
  • 6 = Random Time
  • Between 6 and 12 = Time Fast