RTA Guide/Tick Tock Clock: Difference between revisions

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== Tips ==
== Tips ==
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
* Minute hand at 12 = Time Stopped
* 12 = Time Stopped
* Minute hand between 12 and 6 = Time Slow
* Between 12 and 6 = Time Slow
* Minute hand at 6 = Random Time
* 6 = Random Time
* Minute hand between 6 and 12 = Time Fast
* Between 6 and 12 = Time Fast

Revision as of 05:22, 11 July 2017

Tick Tock Clock is the 14th course in the game.

Route

  1. Stomp the Thwomp + 100 Coins
  2. Roll Into the Cage
  3. The Pit and the Pendulums
  4. Get a Hand
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins

Tips

The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.

  • 12 = Time Stopped
  • Between 12 and 6 = Time Slow
  • 6 = Random Time
  • Between 6 and 12 = Time Fast