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{{No Joystick Challenge Infobox}} | |||
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | ||
* a [[punch]] followed by a [[Single Jump]], which provides forward movement | * a [[punch]] followed by a [[Single Jump]], which provides forward movement | ||
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* enemy knockback, which provides a way of changing Mario's angle | * enemy knockback, which provides a way of changing Mario's angle | ||
* chuckya throws, which provides a way of changing Mario's angle | * chuckya throws, which provides a way of changing Mario's angle | ||
* twirling with strategic A held frames to slow the descent, which provides a way of changing Mario's angle | * twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | ||
* repeated pole grabs, which provides a way of changing Mario's angle | * repeated pole grabs, which provides a way of changing Mario's angle | ||
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls) | |||
Difficulties to this challenge include the following: | |||
* entering doors | |||
* aiming while swimming | |||
* aiming while flying | |||
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) |