No Joystick Allowed Challenge: Difference between revisions

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You can't collect any star in a full-game run. No need to single out the wing cap.
(this is the "No Joystick Allowed" challenge, not the "Low Joystick" challenge)
(You can't collect any star in a full-game run. No need to single out the wing cap.)
 
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{{No Joystick Challenge Infobox}}
{{No Joystick Challenge Infobox}}
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
* a [[punch]] followed by a [[Single Jump]], which provides forward movement
*a [[punch]] followed by a [[Single Jump]], which provides forward movement
* a [[backflip]], which provides backward movement
*a [[backflip]], which provides backward movement
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
*a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
*a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
* sliding down slopes, which provides a way of changing Mario's angle
*sliding down slopes, which provides a way of changing Mario's angle
* enemy knockback, which provides a way of changing Mario's angle
*enemy knockback, which provides a way of changing Mario's angle
* chuckya throws, which provides a way of changing Mario's angle
*chuckya throws, which provides a way of changing Mario's angle
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
*twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
* repeated pole grabs, which provides a way of changing Mario's angle
*repeated pole grabs, which provides a way of changing Mario's angle
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
*ground pounding, which provides a way of manipulating [[RNG]] (specifically, by advancing RNG by 80 calls)
 
*Interactions with signs and some entities like [[Koopa the Quick]] to change Mario's position or angle
Difficulties to this challenge include the following:
Difficulties to this challenge include the following:
* entering doors
*entering doors
* aiming while swimming
*aiming while swimming
* aiming while flying
*aiming while flying
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
*fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
 
==Courses that Cannot Be Completed==
== Missions that Have Not Been Completed ==
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! Course !! Mission !! Reason
!Course!!Mission!!Reason
|-
|-
| JRB || Plunder in the Sunken Ship || There's no way to enter the sunken ship.
|JRB||Plunder in the Sunken Ship||The sunken ship cannot be entered.
|-
|-
| JRB || Can the Eel Come Out to Play? || There's no way to activate the star while facing towards the star.
|JRB||Can the Eel Come Out to Play?||The star cannot be activated while facing towards it.
|-
|-
| JRB || Red Coins on the Ship Afloat || There's no way to collect the red coin near the jet stream.
|JRB||Red Coins on the Ship Afloat||The red coin near the jet stream cannot be collected.
|-
|-
| JRB || Blast to the Stone Pillar || There's no way to reach the pillars or the star platform.
|JRB||Blast to the Stone Pillar||Neither the pillars nor star platform can be reached.
|-
|-
| JRB || Through the Jet Stream || There's no way to reach the star.
|JRB||Through the Jet Stream||The star cannot be reached.
|-
|-
| JRB || 100 Coins || There's no way to collect every blue coin.
|JRB||100 Coins||It is not possible to collect every blue coin.
|-
|-
| CCM || Slip Slidin' Away || There's no way to open the door to leave the cabin.
|CCM||Slip Slidin' Away||The door cannot be opened to leave the cabin.
|-
|-
| CCM || Big Penguin Race || There's no way to finish the race fast enough without cheating.
|CCM||Big Penguin Race||The race cannot be finished fast enough without cheating.
|-
|-
| CCM || Snowman's Lost His Head || There's no way to reach the checkpoint before the snowman's body does.
|CCM||Wall Kicks Will Work||The star cannot be reached.
|-
|-
| CCM || Wall Kicks Will Work || There's no way to reach the star.
|BBH||Go On a Ghost Hunt||No doors can be opened.
|-
|-
| BBH || Go On a Ghost Hunt || There's no way to open any doors.
|BBH||Ride Big Boo's Merry-Go-Round||No doors can be opened.
|-
|-
| BBH || Ride Big Boo's Merry-Go-Round || There's no way to open any doors.
|BBH||Secret of the Haunted Books||No doors can be opened.
|-
|-
| BBH || Secret of the Haunted Books || There's no way to open any doors.
|BBH||Seek the 8 Red Coins||No doors can be opened.
|-
|-
| BBH || Seek the 8 Red Coins || There's no way to open any doors.
|BBH||Big Boo's Balcony||No doors can be opened.
|-
|-
| BBH || Big Boo's Balcony || There's no way to open any doors.
|BBH||Eye to Eye in the Secret Room||No doors can be opened.
|-
|-
| BBH || Eye to Eye in the Secret Room || There's no way to open any doors.
|BBH||100 Coins||No doors can be opened.
|-
|-
| BBH || 100 Coins || There's no way to open any doors.
|HMC||Swimming Beast in the Cavern||No doors can be opened.
|-
|-
| HMC || Swimming Beast in the Cavern || There's no way to open any doors.
|HMC||Elevate for 8 Red Coins||No doors can be opened.
|-
|-
| HMC || Elevate for 8 Red Coins || There's no way to open any doors.
|HMC||Metal-Head Mario Can Move!||No doors can be opened.
|-
|-
| HMC || Metal-Head Mario Can Move! || There's no way to open any doors.
|HMC||Navigating the Toxic Maze||No doors can be opened.
|-
|-
| HMC || Navigating the Toxic Maze || There's no way to open any doors.
|HMC||A-Maze-ing Emergency Exit||No doors can be opened.
|-
|-
| HMC || A-Maze-ing Emergency Exit || There's no way to open any doors.
|HMC||Watch for Rolling Rocks||No doors can be opened.
|-
|-
| HMC || Watch for Rolling Rocks || There's no way to open any doors.
|HMC||100 Coins||No doors can be opened.
|-
|-
| HMC || 100 Coins || There's no way to open any doors.
|LLL||Boil the Big Bully||It is not possible to leave the starting platform.
|-
|-
| LLL || Boil the Big Bully || There's no way to leave the starting platform.
|LLL||Bully the Bullies||It is not possible to leave the starting platform.
|-
|-
| LLL || Bully the Bullies || There's no way to leave the starting platform.
|LLL||8-Coin Puzzle with 15 Pieces||It is not possible to leave the starting platform.
|-
|-
| LLL || 8-Coin Puzzle with 15 Pieces || There's no way to leave the starting platform.
|LLL||Red-Hot Log Rolling||It is not possible to leave the starting platform.
|-
|-
| LLL || Red-Hot Log Rolling || There's no way to leave the starting platform.
|LLL||Hot-Foot-It into the Volcano||It is not possible to leave the starting platform.
|-
|-
| LLL || Hot-Foot-It into the Volcano || There's no way to leave the starting platform.
|LLL||Elevator Tour in the Volcano||It is not possible to leave the starting platform.
|-
|-
| LLL || Elevator Tour in the Volcano || There's no way to leave the starting platform.
|LLL||100 Coins||It is not possible to leave the starting platform.
|-
|-
| LLL || 100 Coins || There's no way to leave the starting platform.
|DDD||Board Bowser's Sub||It is not possible to dive under the water.
|-
|-
| DDD || Board Bowser's Sub || There's no way to dive under the water.
|DDD||Chests in the Current||It is not possible to dive under the water.
|-
|-
| DDD || Chests in the Current || There's no way to dive under the water.
|DDD||Pole-Jumping for Red Coins||It is not possible to dive under the water.
|-
|-
| DDD || Pole-Jumping for Red Coins || There's no way to dive under the water.
|DDD||Through the Jet Stream||It is not possible to dive under the water.
|-
|-
| DDD || Through the Jet Stream || There's no way to dive under the water.
|DDD||The Manta Ray's Reward||It is not possible to dive under the water.
|-
|-
| DDD || The Manta Ray's Reward || There's no way to dive under the water.
|DDD||Collect the Caps…||It is not possible to dive under the water.
|-
|-
| DDD || Collect the Caps… || There's no way to dive under the water.
|DDD||100 Coins||It is not possible to dive under the water.
|-
|-
| DDD || 100 Coins || There's no way to dive under the water.
|WDW||Shocking Arrow Lifts!||The star block cannot be opened.
|-
|-
| WDW || Shocking Arrow Lifts! || There's no way to open the star block.
|WDW||Secrets in the Shallows & Sky||The secret behind the pushable block is unreachable.
|-
|-
| WDW || Secrets in the Shallows & Sky || There's no way to reach the secret behind the pushable block.
|WDW||Express Elevator--Hurry Up!||The elevator cannot be reached after it lowers.
|-
|-
| WDW || Express Elevator--Hurry Up! || There's no way to get onto the elevator after it lowers.
|WDW||Go to Town for Red Coins||The town cannot be reached.
|-
|-
| WDW || Go to Town for Red Coins || There's no way to reach the town.
|WDW||Quick Race Through Downtown!||The town cannot be reached.
|-
|-
| WDW || Quick Race Through Downtown! || There's no way to reach the town.
|WDW||100 Coins||It is not possible to collect more than 2 blue coins.
|-
|-
| WDW || 100 Coins || There's no way to collect 5 of the 6 blue coins.
|THI||Rematch with Koopa the Quick||It is not possible to beat Koopa the Quick to the finish.
|-
|-
| TTM || Scale the Mountain || There's no way to leave the starting area.
|THI||Five Itty Bitty Secrets||The star platform cannot be reached (and the teleporter works only in the opposite way).
|-
|-
| TTM || Mystery of the Monkey Cage || There's no way to leave the starting area.
|THI||Wiggler's Red Coins||The red coin on the tall platform in the corner cannot be reached.
|-
|-
| TTM || Scary 'Shrooms, Red Coins || There's no way to leave the starting area.
|TTC||Stomp on the Thwomp||The walkway cannot be reached.
|-
|-
| TTM || Mysterious Mountainside || There's no way to leave the starting area.
|TTC||100 Coins||The walkway cannot be reached, and it is impossible to collect enough blue coins.
|-
|-
| TTM || Breathtaking View from Bridge || There's no way to leave the starting area.
|RR||Cruiser Crossing the Rainbow||It is not possible to get onto the ship.
|-
|-
| TTM || Blast to the Lonely Mushroom || There's no way to leave the starting area.
|RR||Somewhere Over the Rainbow||It is not possible to reach the ship.
|-
|-
| TTM || 100 Coins || There's no way to leave the starting area.
|RR||100 Coins||It is not possible to reach the ship or collect enough blue coins.
|-
|-
| THI || Rematch with Koopa the Quick || There's no way to beat KtQ to the finish.
|TotWC||Red Coins||It is not possible to collect any of the red coins.
|-
|-
| THI || Five Itty Bitty Secrets || There's no way to reach the star platform.
|CotMC||Red Coins||It is not possible to travel upstream.
|-
|-
| THI || Wiggler's Red Coins || There's no way to reach the red coin on the tall platform in the corner.
|VCutM||Red Coins||It is not possible to collect the red coins on the ramp.
|-
|-
| TTC || Stomp on the Thwomp || There's no way to reach the walkway.
|PSS||Under 21"0||The race cannot be finished fast enough.
|-
|-
| TTC || 100 Coins || There's no way to reach the walkway or collect enough blue coins.
|SA||Red Coins||It is not possible to turn towards the red coins or swim upwards.
|-
|-
| RR || Cruiser Crossing the Rainbow || There's no way to get onto the ship.
|WMotR||Red Coins||It is not possible to turn towards the red coins or stop falling.
|-
|-
| RR || Coins Amassed in a Maze || There's no way to collect all the red coins.
|BitDW||Red Coins||It is not possible to get the red coin at the beginning before the block switch timer runs out.
|-
|-
| RR || Somewhere Over the Rainbow || There's no way to reach the ship.
|BitS||Red Coins||It is not possible to pass the gap after the Chuckya.
|-
|-
| RR || 100 Coins || There's no way to reach the ship or collect enough blue coins.
|BitS||Completion||It is not possible to pass the gap after the Chuckya.
|-
| TotWC || Red Coins || There's no way to collect all the red coins.
|-
| CotMC || Red Coins || There's no way to travel upstream.
|-
| VCutM || Red Coins || There's no way to collect the red coins on the ramp.
|-
| PSS || Under 21"0 || There's no way to finish the race fast enough.
|-
| SA || Red Coins || There's no way to turn towards the red coins or swim upwards.
|-
| WMotR || Red Coins || There's no way to turn towards the red coins or stop falling.
|-
| BitS || Completion || There's no way to get past the gap after the chuckya.
|-
| BitDW || Red Coins || There's no way to get the red coin at the beginning.
|-
| BitFS || Red Coins || There's no way to get the red coin on the mesh square.
|-
| BitS || Red Coins || There's no way to get past the gap after the chuckya.
|}
|}
==External Links==
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge]
{{Challenges}}

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