MediaWiki:Common.js

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Revision as of 07:20, 15 October 2018 by Stick (talk | contribs)
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/* Any JavaScript here will be loaded for all users on every page load. */

 /** Collapsible tables *********************************************************
  *
  *  Description: Allows tables to be collapsed, showing only the header. See
  *               [[Wikipedia:NavFrame]].
  *  Maintainers: [[User:R. Koot]]
  */
 var hasClass = (function () {
    var reCache = {};
    return function (element, className) {
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);
    };
 })(); 

var autoCollapse = 2;
var collapseCaption = 'hide';
var expandCaption = 'show';
 
window.collapseTable = function ( tableIndex ) {
    var Button = document.getElementById( 'collapseButton' + tableIndex );
    var Table = document.getElementById( 'collapsibleTable' + tableIndex );
 
    if ( !Table || !Button ) {
        return false;
    }
 
    var Rows = Table.rows;
    var i;
 
    if ( Button.firstChild.data === collapseCaption ) {
        for ( i = 1; i < Rows.length; i++ ) {
            Rows[i].style.display = 'none';
        }
        Button.firstChild.data = expandCaption;
    } else {
        for ( i = 1; i < Rows.length; i++ ) {
            Rows[i].style.display = Rows[0].style.display;
        }
        Button.firstChild.data = collapseCaption;
    }
};
 
function createCollapseButtons() {
    var tableIndex = 0;
    var NavigationBoxes = {};
    var Tables = document.getElementsByTagName( 'table' );
    var i;
 
    function handleButtonLink( index, e ) {
        window.collapseTable( index );
        e.preventDefault();
    }
 
    for ( i = 0; i < Tables.length; i++ ) {
        if ( $( Tables[i] ).hasClass( 'collapsible' ) ) {
 
            /* only add button and increment count if there is a header row to work with */
            var HeaderRow = Tables[i].getElementsByTagName( 'tr' )[0];
            if ( !HeaderRow ) continue;
            var Header = HeaderRow.getElementsByTagName( 'th' )[0];
            if ( !Header ) continue;
 
            NavigationBoxes[ tableIndex ] = Tables[i];
            Tables[i].setAttribute( 'id', 'collapsibleTable' + tableIndex );
 
            var Button     = document.createElement( 'span' );
            var ButtonLink = document.createElement( 'a' );
            var ButtonText = document.createTextNode( collapseCaption );
 
            Button.className = 'collapseButton';  /* Styles are declared in Common.css */
 
            ButtonLink.style.color = Header.style.color;
            ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex );
            ButtonLink.setAttribute( 'href', '#' );
            $( ButtonLink ).on( 'click', $.proxy( handleButtonLink, ButtonLink, tableIndex ) );
            ButtonLink.appendChild( ButtonText );
 
            Button.appendChild( document.createTextNode( '[' ) );
            Button.appendChild( ButtonLink );
            Button.appendChild( document.createTextNode( ']' ) );
 
            Header.insertBefore( Button, Header.firstChild );
            tableIndex++;
        }
    }
 
    for ( i = 0;  i < tableIndex; i++ ) {
        if ( $( NavigationBoxes[i] ).hasClass( 'collapsed' ) || ( tableIndex >= autoCollapse && $( NavigationBoxes[i] ).hasClass( 'autocollapse' ) ) ) {
            window.collapseTable( i );
        } 
        else if ( $( NavigationBoxes[i] ).hasClass ( 'innercollapse' ) ) {
            var element = NavigationBoxes[i];
            while ((element = element.parentNode)) {
                if ( $( element ).hasClass( 'outercollapse' ) ) {
                    window.collapseTable ( i );
                    break;
                }
            }
        }
    }
}
 
$( createCollapseButtons );

var camera, scene, renderer,
    geometry, material, mesh;
 
init();
animate(); 

function init() {
    stats = new Stats();
    stats.setMode(0);
    stats.domElement.style.position = 'absolute';
    stats.domElement.style.left = '0px';
    stats.domElement.style.top = '0px';
    document.body.appendChild(stats.domElement);

    clock = new THREE.Clock();

    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );

    scene = new THREE.Scene();
 
    camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.z = 1000;
    scene.add( camera );
 
    geometry = new THREE.CubeGeometry( 200, 200, 200 );
    material = new THREE.MeshLambertMaterial( { color: 0xaa6666, wireframe: false } );
    mesh = new THREE.Mesh( geometry, material );
    //scene.add( mesh );
    cubeSineDriver = 0;
 
    textGeo = new THREE.PlaneGeometry(300,300);
    THREE.ImageUtils.crossOrigin = ''; //Need this to pull in crossdomain images from AWS
    textTexture = THREE.ImageUtils.loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/95637/quickText.png');
    textMaterial = new THREE.MeshLambertMaterial({color: 0x00ffff, opacity: 1, map: textTexture, transparent: true, blending: THREE.AdditiveBlending})
    text = new THREE.Mesh(textGeo,textMaterial);
    text.position.z = 800;

    light = new THREE.DirectionalLight(0xffffff,0.5);
    light.position.set(-1,0,1);
    scene.add(light);
  
    smokeTexture = THREE.ImageUtils.loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/95637/Smoke-Element.png');
    smokeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff, map: smokeTexture, transparent: true});
    smokeGeo = new THREE.PlaneGeometry(300,300);
    smokeParticles = [];


    for (p = 0; p < 150; p++) {
        var particle = new THREE.Mesh(smokeGeo,smokeMaterial);
        particle.position.set(Math.random()*500-250,Math.random()*500-250,Math.random()*1000-100);
        particle.rotation.z = Math.random() * 360;
        scene.add(particle);
        smokeParticles.push(particle);
    }
 
    document.body.appendChild( renderer.domElement );
 
}
 
function animate() {
 
    // note: three.js includes requestAnimationFrame shim
    stats.begin();
    delta = clock.getDelta();
    requestAnimationFrame( animate );
    evolveSmoke();
    render();
    stats.end();
}
 
function evolveSmoke() {
    var sp = smokeParticles.length;
    while(sp--) {
        smokeParticles[sp].rotation.z += (delta * 0.2);
    }
}

function render() {
 
    mesh.rotation.x += 0.005;
    mesh.rotation.y += 0.01;
    cubeSineDriver += .01;
    mesh.position.z = 100 + (Math.sin(cubeSineDriver) * 500);
    renderer.render( scene, camera );
 
}