List of unused models: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(gotta add all the images)
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This page lists unused models found in Super Mario 64. A few of these are 3D versions of sprites used in the game, a few are variations on existing models, and some are completely different from anything used in the game.
This page lists '''unused models''' found in ''Super Mario 64''. A few of these are 3D versions of sprites used in the game, a few are variations on existing models, and some are completely different from anything used in the game.


==3D Versions of 2D Sprites==
==3D Versions of 2D Sprites==
The following are 3D versions of 2D sprites which exist in game.
The following are 3D versions of 2D sprites which exist in game.


Line 19: Line 18:


===Yellow Switch===
===Yellow Switch===
[[File:STROOP- Yellow Switch Button.png|right|frameless|80x80px]]
A yellow variation of the cap switches exists, along with an empty function for it. It is possible it was intended to be required in order to access yellow blocks containing Koopa shells.


===Transparent Yellow Box===
===Transparent Yellow Box===
Line 25: Line 26:


===Tower Platforms===
===Tower Platforms===
[[File:STROOP- WF Tower Platform Unused Graphic.png|right|frameless|150x150px]]
A variation of the Whomp's Fortress tower platforms. This version is a trapezoid rather than a rectangle.


===Rolling Rocks===
===Rolling Rocks ===
 
 
==Unused Entirely==
==Unused Entirely==


===Blaarg===
===Blargg===
[[File:STROOP- Blargg.png|right|frameless|150x150px]]
Blargg was an enemy appearing in Super Mario World. The model is listed in actor group 2 (used for lava levels) along with the Bully model. Behavior code for Blargg, if it ever existed, is not in the game.


===Basic Platform===
===Basic Platform===


===Boo Key===
===Boo Key===
{{main|Boo Key}}
[[File:STROOP- Boo Key.png|right|frameless|147x147px]]
The Boo Key is an unused object seen being held by Big Boo in an early screenshot. Leftover code exists for the object.


===Water Mine===
===Water Mine===


===Trampoline===
===Trampoline===
{{main|Trampoline}}
[[File:Trampoline.png|right|frameless]]
The Trampoline is an unused object consisting of code and a trampoline model. Unlike some unused objects, the trampoline has a substantial amount of leftover code.
[[Category:Beta]]

Latest revision as of 13:14, 13 October 2023

This page lists unused models found in Super Mario 64. A few of these are 3D versions of sprites used in the game, a few are variations on existing models, and some are completely different from anything used in the game.

3D Versions of 2D Sprites

The following are 3D versions of 2D sprites which exist in game.

3D Goomba Body

3D Bully

3D Amp

3D Heave Ho Tires

Alternate Objects

Koopa Shells

Yellow Switch

STROOP- Yellow Switch Button.png

A yellow variation of the cap switches exists, along with an empty function for it. It is possible it was intended to be required in order to access yellow blocks containing Koopa shells.

Transparent Yellow Box

Alternate Penguin Heads

Tower Platforms

STROOP- WF Tower Platform Unused Graphic.png

A variation of the Whomp's Fortress tower platforms. This version is a trapezoid rather than a rectangle.

Rolling Rocks

Unused Entirely

Blargg

STROOP- Blargg.png

Blargg was an enemy appearing in Super Mario World. The model is listed in actor group 2 (used for lava levels) along with the Bully model. Behavior code for Blargg, if it ever existed, is not in the game.

Basic Platform

Boo Key

Main article: Boo Key
STROOP- Boo Key.png

The Boo Key is an unused object seen being held by Big Boo in an early screenshot. Leftover code exists for the object.

Water Mine

Trampoline

Main article: Trampoline
Trampoline.png

The Trampoline is an unused object consisting of code and a trampoline model. Unlike some unused objects, the trampoline has a substantial amount of leftover code.