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If a huge goomba from a spawner is weakly attacked, e.g. with a punch, it sends a signal to its spawner that it has died even though it hasn't. If Mario leaves and re-enters the spawner's radius, the goomba won't be there and its coin(s) will become impossible to collect. | If a huge goomba from a spawner is weakly attacked, e.g. with a punch, it sends a signal to its spawner that it has died even though it hasn't. If Mario leaves and re-enters the spawner's radius, the goomba won't be there and its coin(s) will become impossible to collect. | ||
A huge goomba can be non-visually transformed into a medium-sized goomba through the use of [[Object Adoption]]. | |||
{{objects}} |