Double Jump: Difference between revisions

missed a few common air step actions
No edit summary
(missed a few common air step actions)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{stub}}
{{Action_infobox
|title= Double Jump
|image=
|official name= secJump (Second Jump)
|hex= 0x03000881
|flags= Air, Allow Vertical Wind Action, Control Jump Height
|group= Airborne
|id= 0x081
|into=Universal interactions: [[Twirling]], Transition in: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], common air step: [[Feet Stuck In Ground]], [[Hard Backward Ground Kb]], [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|animation= 0x4C, 0x4D
|related=
}}
A double jump is an action that typically follows an earlier jump with more height. Specifically, a double jump can be entered by pressing A while in:
* A [[Single Jump Land]]
* A [[Sideflip Land]]
* A [[Freefall Land]]


A double jump is an action that jumps higher than a [[Single Jump|single jump]], up to (number) units depending on how long the A button is held. It is also influenced by speed. It can be executed by:
== Transition In ==
*Jumping in the single jump landing action
''See [[Single Jump|single jump]] for more details''
*Jumping in the freefall action (different from freefall 2)
*Add stuff here


[[Category:Actions]]
# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref>
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# Mario's forward velocity is multiplied by 0.8
 
== Behavior ==
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
 
At this point, two more things happen prior to the jump action:
* Mario's quicksand depth is set to 0.
* Mario plays a falling noise if he has fallen more than 1150 units from his peak.
With the jump action occurring, the following happens:
# If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[Jump Kick|jump kick]] action otherwise.
# If the Z button is pressed, Mario will enter the [[ground pound]] action.
# Mario performs the other noises for the jump.
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags.
 
== References ==
<references/>
 
{{actions}}
188

edits