Double Jump: Difference between revisions

missed a few common air step actions
(double jump can into single jump)
(missed a few common air step actions)
 
(2 intermediate revisions by the same user not shown)
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|group= Airborne
|group= Airborne
|id= 0x081
|id= 0x081
|into=Universal interactions: [[Twirling]], Pre-cancel: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]  
|into=Universal interactions: [[Twirling]], Transition in: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], common air step: [[Feet Stuck In Ground]], [[Hard Backward Ground Kb]], [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]  
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]]
|animation= 0x4C, 0x4D
|animation= 0x4C, 0x4D
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* A [[Sideflip Land]]
* A [[Sideflip Land]]
* A [[Freefall Land]]
* A [[Freefall Land]]
== Transition In ==
''See [[Single Jump|single jump]] for more details''
# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref>
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# Mario's forward velocity is multiplied by 0.8


== Behavior ==
== Behavior ==
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]]
But before even that, if the quicksand timer is not 0 and quicksand depth is more than 1, it cancels to [[Single Jump|Jump]].<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref>


At this point, two more things happen prior to the jump action:
At this point, two more things happen prior to the jump action:
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* Mario plays a falling noise if he has fallen more than 1150 units from his peak.
* Mario plays a falling noise if he has fallen more than 1150 units from his peak.
With the jump action occurring, the following happens:
With the jump action occurring, the following happens:
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>.
# If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
# If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[jump kick]] action otherwise.
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[Jump Kick|jump kick]] action otherwise.
# If the Z button is pressed, Mario will enter the [[ground pound]] action.
# If the Z button is pressed, Mario will enter the [[ground pound]] action.
# Mario performs the other noises for the jump.
# Mario performs the other noises for the jump.
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