Dive: Difference between revisions

1,183 bytes added ,  1 August 2023
add airborne cancels
(added specific speed needed and what he will do otherwise)
(add airborne cancels)
 
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:''This article is about the action. If you are looking for the action flag, see [[Diving (action flag)]].''<br>
{{Distinguish|Dive Slide|Dive Picking Up}}
{{Action_infobox
|title=Dive
|image=
|official name=
|hex=0x0188088A
|flags=Air, Diving, Attacking, Allow Vertical Wind
|group=Airborne
|id=0x8A
|into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive Slide]], [[Dive Picking Up]], [[Head Stuck In Ground]], [[Backwards Air Knockback]]
|out of=[[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick Air]], [[Steep Jump]], [[Flying Triple Jump]], [[Special Triple Jump]]
|animation=
|related=
}}


'''Diving''' is an action that [[Mario]] does when the player presses B. It can be used on the ground or in the air. 28 speed is needed to dive in the air (Otherwise, he will do a jump kick), and 29 speed on the ground (Otherwise he will punch). A [[dive recover]] (Also known as a rollout or a DR) is commonly used in the [[A Button Challenge]]. It is also used commonly  in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical [[speed]]. This is known as a [[jump dive]]. Jump dives are commonly repeatedly chained after a [[long jump]] for the speed needed for a dive.
'''Diving''' is an attack action that occurs when the B button is pressed during [[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick]], [[Steep Jump]], [[Flying Triple Jump]], and [[Special Triple Jump]]. During a [[Single Jump]] or [[Double Jump]], 28 speed is required to dive, without which Mario will perform a [[Jump Kick]]. During [[Walking]], [[Decelerating]], and [[Crawling]], 29 speed is required, otherwise Mario will [[punch]] (which may get immediately cancelled into a jump kick, see [[Speedkick]]). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action. When Mario dives, he gains 15 horizontal speed, and caps out at 48 horizontal speed.
 
The dive action can transition into [[Dive Slide]], [[Dive Picking Up]], and [[Head Stuck in Ground]] by landing, and [[Backwards Air Knockback]] by bonking.
{{actions}}
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