Crash: Difference between revisions

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* Have too many [[Objects|objects]] at once on the screen
* Have too many [[Objects|objects]] at once on the screen
* Send the camera into a [[Parallel Universe|PU]]
* Send the camera into a [[Parallel Universe|PU]]
* Bully Knockback dividing-by-zero

Revision as of 13:51, 9 July 2018

A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.

Ways to crash the game

  • Exceed the object limit
  • Have too many objects at once on the screen
  • Send the camera into a PU
  • Bully Knockback dividing-by-zero