Crash: Difference between revisions

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A '''Freeze''' or '''Hardlock '''is the event of [[Super Mario 64]] becoming permanently ''freezed'' ''and'' ''Irresponsive ''to the player commands or actions, forcing the player to reset the console/emulator.
A '''Freeze''', '''Crash''', or '''Hardlock''' is what happens when [[Super Mario 64]]'s code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a [[Softlock|softlock]], where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.


== Known causes of the game Freezing or Corrupting ==
== Ways to crash the game ==
* Exceed the [[Objects|objects limit]] in the [[List of courses|course]] (freezes the game)
* Exceed the [[Objects|object limit]]
* Too many [[objects]] at once on the screen (freezes and also corrupts the game)
* Have too many [[Objects|objects]] at once on the screen
* Getting a 100-coin star at the same time as breaking a Star Block (freezes the game)
* Send the camera into a [[Parallel Universe|PU]]
* Trying to enter a Course with the game corrupted (freezes the game)
* Sending the camera into a [[Parallel Universe|PU]] on the console version (freezes the game)
* Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions)

Revision as of 17:46, 23 June 2018

A Freeze, Crash, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.

Ways to crash the game