Chain Chomp: Difference between revisions

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{{object_infobox
{{object_infobox_2
|title= Chain Chomp
|title= Chain Chomp  
|image= [[File:STROOP- _Chain_Chomp.png]]
|image= STROOP- _Chain_Chomp.png
|hitbox_radius=108
|group=General Actor
|hitbox_height=75
|group2 = Group 14
|hitbox_down=
|modelID=0x66
|damage= 3
|tangibility=1000
|damage_hatless= 5
|draw=4000
|tangibility_radius=1000
|gravity=
|surfaces=
|friction=
|found_in= [[Bob-omb Battlefield]]
|buoyancy=
|expand=
|interaction=Hurtbox 2
|interaction_type= Hurtbox 2
|damage=3
|health=1
|radius=160
|height=320
|hurtbox_radius=160
|hurtbox_height=320
|offset=0
|coins=0
|foundIn=[[Bob-omb Battlefield]]
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L5191 Chain Chomp Initialization Code]
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/chain_chomp.inc.c Chain Chomp Behavior Code]
}}
}}
'''Chain Chomp''' is an enemy that appears only in [[Bob-omb Battlefield]]. He is chained to a [[wooden post]], and he lunges at [[Mario]] when he is nearby.
'''Chain Chomp''' is an enemy that appears only in [[Bob-omb Battlefield]]. He is chained to a [[wooden post]], and he lunges at [[Mario]] when he is nearby.
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== Regional Differences ==
== Regional Differences ==
On the [[Super Mario 64#Japanese|original Japanese version]] of the game, Chain Chomp makes a different noise when he attacks. The sound used in international versions of the game is changed to be more aggressive.
On the [[Super Mario 64#Japanese|original Japanese version]] of the game, Chain Chomp makes a different noise when he attacks. The sound used in international versions of the game is changed to be more aggressive.
== Glitches ==
== Glitches ==
=== Chain Chomp Falls Down ===
=== Chain Chomp Falls Down ===
The exact cause is not known, but sometimes during Chain Chomp's cutscene he will fall off past the fence, which causes his cutscene to glitch.
The exact cause is not known, but sometimes during Chain Chomp's cutscene he will fall off past the fence, which causes his cutscene to glitch.
=== Huge Chain Chomp Jump ===
=== Huge Chain Chomp Jump ===
[[File:Flying chain chomp.png|thumb|Chain Chomp flying into the air after touching a bob-omb during his cutscene.]]
[[File:Flying chain chomp.png|thumb|Chain Chomp flying into the air after touching a bob-omb during his cutscene.]]
When Chain Chomp touches a [[Bob-omb]] or a [[Cork Box]], he will fly into the air. Usually his chain keeps him from going very high, but if he touches a cork box or bob-omb during his cutscene, there is nothing to stop him and he flies very high into the air before landing again. After landing, he resumes his cutscene as normal.
When Chain Chomp touches a [[Bob-omb]] or a [[Cork Box]], he will fly into the air. Usually his chain keeps him from going very high, but if he touches a cork box or bob-omb during his cutscene, there is nothing to stop him and he flies very high into the air before landing again. After landing, he resumes his cutscene as normal.
==== Interruption Softlock ====
==== Interruption Softlock ====
If Chain Chomp touches a thrown cork box during his cutscene, after he flies into the air and lands again, he will not resume his cutscene, resulting in a softlock.
If Chain Chomp touches a thrown cork box during his cutscene, after he flies into the air and lands again, he will not resume his cutscene, resulting in a softlock.
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=== Koopa the Quick Race Start Cutscene ===
=== Koopa the Quick Race Start Cutscene ===
The same thing happens by starting the race with Koopa the Quick at the same time as releasing Chain Chomp, except Chain Chomp disappears and consequently the camera does not become fixed on him.
The same thing happens by starting the race with Koopa the Quick at the same time as releasing Chain Chomp, except Chain Chomp disappears and consequently the camera does not become fixed on him.
==References==
<references/>
[[Category:Enemies]]
{{objects}}
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