Bob-omb: Difference between revisions

Jump to navigation Jump to search
1,387 bytes added ,  8 May 2021
→‎See also: Collapsing glitches navbox by default
(Note- Need to insert a note about tangibility being different in TTC)
(→‎See also: Collapsing glitches navbox by default)
(9 intermediate revisions by 6 users not shown)
Line 21: Line 21:
}}
}}
'''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.
'''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.


==Bloated Bob-omb==
==Bloated Bob-omb==
Line 28: Line 29:
After grabbing the bloated Bob-omb, you have to walk, then the Bob-omb will start exploding again, then you have to re-grab the Bob-omb. During these small frames of walking, you will be able to turn.
After grabbing the bloated Bob-omb, you have to walk, then the Bob-omb will start exploding again, then you have to re-grab the Bob-omb. During these small frames of walking, you will be able to turn.


Another way of keeping it is by holding it [[Hands-free]]. You will be able to jump, double jump and ground pound. You can't turn except if you have a [[Wing Cap]], where you will be able to fly while being pushed backwards.
Another way of keeping it is by holding it [[Hands-free]]. You will be able to jump, jumpkick, double jump, triple jump, and ground pound. You can't turn except if you have a [[Wing Cap]], where you will be able to fly while being pushed backwards.


===Hands-free Teleported Bloated Bob-omb===
===Hands-free Teleported Bloated Bob-omb===
Line 35: Line 36:
===Uses===
===Uses===
This trick is used frequently in the [[A Button Challenge]], but also generally for clipping through walls, such as in [https://www.youtube.com/watch?v=28PT7HZWaHI the Chain Chomp's Gate clip.]
This trick is used frequently in the [[A Button Challenge]], but also generally for clipping through walls, such as in [https://www.youtube.com/watch?v=28PT7HZWaHI the Chain Chomp's Gate clip.]
==Interaction with walls==
The game first adds the speed to the current position and uses that point in the collision calculations. The algorithm will push the bob-omb outward from the wall if a collision occurs, so if it's already against the wall it effectively adds the component of the bob-omb's speed that's tangent to the wall. Regardless of whether a collision occurs or not, the Bob-omb's position is incremented by its speed at a later point as well. Finally, since the point used for the collision calculation is only written to the Bob-omb's position if a collision occurs, the double speed increment doesn't happen in the open field. This occurs before the Bob-omb's actual movement step, so then it moves a 2nd time before the frame ends. Thus, when Bob-ombs touch a wall, their speed is effectively doubled.
Basically, Bob-ombs always check for wall collision before moving. If they do collide with a wall hitbox, then the Bob-omb's position is incremented and pushed away by the wall.
==Supersaturated Bob-omb==
A supersaturated Bob-omb is a Bob-omb whose fuse timer has overflowed, which vastly delays its explosion. Because the underlying glitch takes 828 days (2.3 years) to execute, it is the most time-consuming glitch in the game.
==See also==
* [[Supersaturated Bob-omb]]
[[Category:Enemies]]
{{objects}}
{{Glitches|state=collapsed}}
217

edits

Navigation menu