Bob-omb: Difference between revisions

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{{object_infobox
{{object_infobox_2
|title= Bob-omb
|title= Bob-omb
|image= [[File:STROOP- Bob-omb.png|100×100px|A Goomba]]
|image= STROOP- Bob-omb.png
|hitbox_radius= ?
|group=Destructive
|hitbox_height=?
|tangibility=1000
|damage= 2
|draw=4000
|damage_hatless= ?
|draw_note=2000 in TTC
|speed= to add
|gravity=2.5
|tangibility_radius= ?
|friction=0.8
|interaction_type= ?
|buoyancy=1.3
|surfaces=
|interaction=Grabbable
|found_in= add later
|damage=0
|expand=
|coin_value=
|health=0
|radius=65
|height=113
|hurtbox_radius=
|hurtbox_height=
|offset=0
|coins=0
}}
}}
'''basic info here'''
'''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they explode, creating an explosion object.




==Bloated Bob-omb==
==Bloated Bob-omb==
The bloated bob-omb is the state when the bob-omb gets bigger, right before exploding. Usually, this bob-omb explodes. But if you grab it right before the explosion, it will be delayed for 12 frames. Note that if the explosion is early (by throwing the bob-omb on the ground) It won't explode until the timer expires.
The bloated Bob-omb is the state when the Bob-omb gets bigger, right before exploding. Usually, this Bob-omb explodes. But if you grab it right before the explosion, it will be delayed for 12 frames. Note that if the explosion is early (by throwing the Bob-omb on the ground) It won't explode until the timer expires.
The explosion is delayed, but the bob-omb stays big, which means that its hitbox is bigger, enough to push Mario backwards.
The explosion is delayed, but the Bob-omb stays big, which means that its hitbox is bigger, enough to push Mario backwards.
===Maintaining a Bloated State===
===Maintaining a Bloated State===
After grabbing the bloated bob-omb, you have to walk, then the bob-omb will start exploding again, then you have to re-grab the bob-omb. During these small frames of walking, you will be able to turn.
After grabbing the bloated Bob-omb, you have to walk, then the Bob-omb will start exploding again, then you have to re-grab the Bob-omb. During these small frames of walking, you will be able to turn.


Another way of keeping it is by holding it [[Hands-free]]. You will be able to jump, double jump and ground pound. You can't turn except if you have a [[Wing Cap]], where you will be able to fly while being pushed backwards.
Another way of keeping it is by holding it [[Hands-free]]. You will be able to jump, jumpkick, double jump, triple jump, and ground pound. You can't turn except if you have a [[Wing Cap]], where you will be able to fly while being pushed backwards.


===Hands-free Teleported Bloated Bob-omb===
===Hands-free Teleported Bloated Bob-omb===
If you teleport while holding a bob-omb [[Hands-free]], This bob-omb will disappear. But if you go close to the first teleporter or if you teleport back, the bob-omb will appear in front of you, giving you backwards momentum while keeping almost every movement. You can grab that bob-omb by diving or punching. Kicking will cancel the momentum.
If you teleport while holding a Bob-omb [[Hands-free]], This Bob-omb will disappear. But if you go close to the first teleporter or if you teleport back, the Bob-omb will appear in front of you, giving you backwards momentum while keeping almost every movement. You can grab that Bob-omb by diving or punching. Kicking will cancel the momentum.


===Uses===
===Uses===
This trick is used frequently in the [[A Button Challenge]], but also generally for clipping through walls, such as in [https://www.youtube.com/watch?v=28PT7HZWaHI the Chain Chomp's Gate clip.]
This trick is used frequently in the [[A Button Challenge]], but also generally for clipping through walls, such as in [https://www.youtube.com/watch?v=28PT7HZWaHI the Chain Chomp's Gate clip.]
==Interaction with walls==
The game first adds the speed to the current position and uses that point in the collision calculations. The algorithm will push the bob-omb outward from the wall if a collision occurs, so if it's already against the wall it effectively adds the component of the bob-omb's speed that's tangent to the wall. Regardless of whether a collision occurs or not, the Bob-omb's position is incremented by its speed at a later point as well. Finally, since the point used for the collision calculation is only written to the Bob-omb's position if a collision occurs, the double speed increment doesn't happen in the open field. This occurs before the Bob-omb's actual movement step, so then it moves a 2nd time before the frame ends. Thus, when Bob-ombs touch a wall, their speed is effectively doubled.
Basically, Bob-ombs always check for wall collision before moving. If they do collide with a wall hitbox, then the Bob-omb's position is incremented and pushed away by the wall.
==Supersaturated Bob-omb==
A supersaturated Bob-omb is a Bob-omb whose fuse timer has overflowed, which vastly delays its explosion. Because the underlying glitch takes 828 days (2.3 years) to execute, it is the most time-consuming glitch in the game.
==See also==
* [[Supersaturated Bob-omb]]
[[Category:Enemies]]
{{objects}}
{{Glitches|state=collapsed}}
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