Action: Difference between revisions

284 bytes added ,  25 July 2018
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It is likely the game developers referred to actions as "states", as evidenced by the "STA" label on one of the debug menus. The name "action" was chosen by the community as a less ambiguous alternative.
It is likely the game developers referred to actions as "states", as evidenced by the "STA" label on one of the debug menus. The name "action" was chosen by the community as a less ambiguous alternative.


If Mario's current action is hacked to be an invalid action value, the game will freeze, since such an action lacks associated code. There are 232 valid actions in the game, but some of these are accessible only through hacking. There is evidence of one action, action 0x00E, that was defined but whose code was never implemented.
If Mario's current action is hacked to be an invalid action value, the game will freeze, since such an action lacks associated code. There are 230 valid actions in the game, but some of these are accessible only through hacking. In addition to these, there are two "pseudo-actions", 0x050 and 0x051, that immediately transition to another action. Specifically, they are "begin sliding" actions, and they transition into either butt slide or stomach slide, depending on whether Mario is facing uphill or downhill. There is evidence of one action, action 0x00E, that was defined but whose code was never implemented.


== Action groups ==
== Action groups ==