1 Key: Difference between revisions

5 bytes added ,  13 September 2018
Adding in a history, rewriting the zig-zag section. I checked three YT's, couldn't find a video. May DM someone looking for videos. Also rewrote the regional part to be less controversial.
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(Adding in a history, rewriting the zig-zag section. I checked three YT's, couldn't find a video. May DM someone looking for videos. Also rewrote the regional part to be less controversial.)
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'''1 Key''' is the current evolution of the any% TAS category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch termed moat door skip.
'''1 Key''' is the current evolution of the any% TAS category which involves skipping [[Bowser in the Dark World]], the first Bowser level, by entering the castle using a glitch termed moat door skip.
==TAS History==
Below is a table listing the improvements to the original 1 Key TAS, as well as linking to all TASes that were at one point world record.
{{1Key_History}}
==Moat Door Skip==
==Moat Door Skip==
The central glitch, known as '''Moat Door Skip''' or '''MDS''' was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU's crashing on console was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" by Tyler Kehne]</ref> MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.<ref>[https://youtu.be/v5o_9XKmAfE "SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight" by sonicpacker]</ref> The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.
The central glitch, known as '''Moat Door Skip''' or '''MDS''' was theorized by [https://www.youtube.com/channel/UClPjENu5gaTOaZ5_99AQL0g Tyler Kehne] in mid-2015 when it was discovered the source of PU's crashing on console was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" by Tyler Kehne]</ref> MDS was revealed to the public when [https://www.youtube.com/channel/UCMmU0XaR0coor7dtJkEAh4A sonicpacker] uploaded a video showcasing it.<ref>[https://youtu.be/v5o_9XKmAfE "SM64 MOAT DOOR SKIP!! - Bypass 1st Bowser Fight" by sonicpacker]</ref> The technique involves using [[PU]] movement to navigate in front of the door under the moat with 0 stars, exploiting the facts that PUs have no water and that the door-opening action takes precedence over entering the water within the course of a frame. Most of the original TASing for the first MDS was done by sonicpacker, although Tyler Kehne TASed the actual PU movement.
===Zig-Zag Strat===
==Zig-Zag Strat==
There's 2 videos of zigzag strat. one by sonicpacker, and one by tyler or maybe it was mkdasher or darknight or i dunno. That other zig-zag strat video not by sonicpacker is the better video because it's more zigzaggy.
Originally, the route for the negative jump into VCutM was done using what was called the "Zig-Zag Strat". This technique was decently optimized prior to the current BLJ location being found (which obsoleted this technique).
==Reason for Delay of the Full Run==
==Reason for Delay of the Full Run==
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67,<ref>[http://youtu.be/j5j6l9ULxmI "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker]</ref> which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[wing cap]] for [[hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[castle grounds]] was found that sufficed to enter VCutM.  
The first ever TAS of 1 Key was released on September 29th, 2016 with a time of 4’21”67, which came more than a year after the original reveal. This was due to the fact that getting QPU speed requires visiting [[Vanish Cap under the Moat]] to perform an [[Backwards_Long_Jump#Elevator_BLJ|elevator-BLJ]]. Visiting VCutM without draining the moat originally required 10 stars to get the [[wing cap]] for [[hyperspeed flying]], which was slower than just getting 8 stars, visiting the basement, and draining the moat normally (which made it slower to do this trick). Later, however, a BLJ on the [[castle grounds]] was found that sufficed to enter VCutM.  
==Current Record==
==Current Record==
The current record for the 1 Key TAS stands at 4’21”2, though 1 frame has since been saved in [[Bowser in the Fire Sea]]. Since this skip saves the time normally required for the first Bowser level, this TAS holds the world record for the fastest known completion of Super Mario 64.
The current record for the 1 Key TAS stands at 4:21.21, though 1 frame has since been saved in [[Bowser in the Fire Sea]]. Since this skip saves the time normally required for the first Bowser level, this TAS holds the world record for the fastest known completion of Super Mario 64.
==Notability of being performed on J Version==
==Notability of being performed on J Version==
Unlike all other categories such as [[120 Star]], [[70 Star]], [[50 Star]], [[31 Star]], [[16 Star]], [[1 Star]], and [[0 Star]], the 1 Key run is optimally performed on the [[Super Mario 64#Japanese|Japanese version]] of the game instead of the [[Super Mario 64#English|US version]]. This is because [[Peach]] does not narrate her dialogue in the Japanese version, saving time, despite in-game text taking longer. Because the 1 Key run skips the [[Bowser in the Dark World]] text, the lack of narration is more significant than the longer text. Therefore, this run is ''not'' performed on the Japanese version because of version-exclusive glitches; it is performed on the Japanese version because the introduction is faster.
Unlike many other categories, the 1 Key run is optimally performed on the [[Super Mario 64#Japanese|Japanese version]] of the game instead of the [[Super Mario 64#English|US version]]. This is due to [[Peach]] not narrating her dialogue in the Japanese version, which saves more time than the longer in-game text costs. This time save is emphasized due to MDS skipping both the castle entry textbox and the BitDW textbox. Therefore, this run is ''not'' performed on the Japanese version because of version-exclusive glitches; it is performed on the Japanese version because the introduction is faster.
==Explanation/Commentary==
==Explanation/Commentary==
===Castle Grounds===
===Castle Grounds===
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When the stage is tilted, Mario BLJ's to gain large amounts of speed. With this speed, Mario is able to move farther after grabbing Bowser's tail than normal, which place them closer to the mine than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.
When the stage is tilted, Mario BLJ's to gain large amounts of speed. With this speed, Mario is able to move farther after grabbing Bowser's tail than normal, which place them closer to the mine than would otherwise be possible. After beating Bowser, Mario enters and pause-exits out of [[Dire, Dire Docks]] to quickly return to the castle lobby.
===Castle Upstairs===
===Castle Upstairs===
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs "Clock Punch", described here (scroll down)<ref>http://tasvideos.org/5237S.html</ref>. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].
Mario uses a ledge grab to quickly get up the first set of stairs. Although it is not visible on camera, Mario then performs a Side BLJ to gain speed. He clips through the 50 Star door. Mario then performs "Clock Punch", described here (scroll down)<ref>[http://tasvideos.org/5237S.html "Super Mario 64 "1 Key" in 04:21.3" on TASVideos"]</ref>. He then uses wall kicks to navigate past the [[Endless Stairs]] and into [[Bowser in the Sky]].
===Bowser in the Sky===
===Bowser in the Sky===
Mario quickly beats the level, using skips to avoid large parts of it. When he gets to the last elevator, he uses a EBLJ to reach the pipe quickly.
Mario quickly beats the level, using skips to avoid large parts of it. When he gets to the last elevator, he uses a EBLJ to reach the pipe quickly.