Interaction type
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An interaction type is a property that all objects have. Most objects have exactly one interaction type, but some have two or zero. Interaction types are analagous to action flags, but interaction flags are not, which can be a source of confusion. please remind User:MMMMMMMMMMMMM to finish or, if you're mean, User:Bad boot
List
Index/log2 | Description | Mask |
---|---|---|
00 | Hoot | 0x00000001 |
01 | Grabbable | 0x00000002 |
02 | Door | 0x00000004 |
03 | Hurtbox | 0x00000008 |
04 | Coin | 0x00000010 |
05 | Cap | 0x00000020 |
06 | Pole | 0x00000040 |
07 | Koopa | 0x00000080 |
08 | Spiny | 0x00000100 |
09 | Breakable Block | 0x00000200 |
10 | Wind | 0x00000400 |
11 | Warp Door | 0x00000800 |
12 | Star/Key | 0x00001000 |
13 | Warp | 0x00002000 |
14 | Cannon Base | 0x00004000 |
15 | Bounce Top | 0x00008000 |
16 | Water Ring | 0x00010000 |
17 | Bully | 0x00020000 |
18 | Burns | 0x00040000 |
19 | Koopa Shell | 0x00080000 |
20 | (unused) | 0x00100000 |
21 | Hurtbox 2 | 0x00200000 |
22 | Bounce Top/Bottom | 0x00400000 |
23 | Text | 0x00800000 |
24 | Tornado | 0x01000000 |
25 | Whirlpool | 0x02000000 |
26 | Clam/Bubba | 0x04000000 |
27 | BBH Entrance | 0x08000000 |
28 | Snufit Bullet | 0x10000000 |
29 | Shocks | 0x20000000 |
30 | Igloo Barrier | 0x40000000 |
31 | (unused) | 0x80000000 |