Snowman's Land
Snowman's Land | |
Course Info | |
Abbreviation | SL |
Terrain | Snow |
Setting | Snowy |
Water | Small |
Course Items | |
Coins | 58 ( ×42 • ×8) |
Enemy Coins | 69 ( ×69) |
Stars | ×7 |
Caps | ×1 |
Star Navigation | |
Overview | |
Snowman's Land is the tenth course. The entrance appears as a blank wall on the left side of the mirror room on the second floor, but can be jumped into like a regular painting. The wall's reflection in the mirror has the Cool, Cool Mountain painting on it.
Course Versions
There are no version differences.
Coins
The 127 coins naturally collectible in this course are split up, with 89 coins outside and 38 coins inside the igloo. The max coin count for this course can be raised infinitely using money bag duplication.
This course also has a near "impossible" coin underneath the wooden walkway on the snowman. This coin has a fairly simple method of acquisition though, since shooting from the cannon while aiming at the lower portion of the walkway allows Mario to grab the coin. Without this coin, there are only 126 "natural" coins in the course.
Location | Count |
---|---|
2 coins to left of start | 2 |
8 coins on slope which leads from the water to the igloo | 8 |
2 coins on on wooden plank before first tree on the snowman | 2 |
3 coins by penguin and snowman's face | 3 |
1 coin hidden inside the first wooden plank on snowman | 1 |
(Inside the Igloo) 20 coins frozen in ice which require vanish cap | 20 |
(Inside the Igloo) 3 coins outside of ice, near the 20 coins inside the ice | 3 |
(Inside the Igloo) 3 coins in ! block near bob-omb buddy | 3 |
14 Spindrifts | 42 |
4 Mr. Blizzards | 12 |
3 Goombas | 3 |
2 Money Bags | 10 |
1 Fly Guy | 2 |
8 Red Coins | 16 |
Total | 127 |
A Press Counts
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for Into the Igloo.
Star | A Presses | Minutes |
---|---|---|
1 | 0 | 1 |
2 | 0 | 1 |
3 | 0 | 1 |
4 | 0 | 1 |
5 | 0 | 1 |
6 | 0 | 1 |
100 | 0 | 2 |
Entering Snowman's Land (0x)
The painting disguised as a wall can be entered by dive-recovering into it.
Snowman's Big Head (0x)
- Video: https://youtu.be/0LgUMkw51_4
Pannenkoek exploits the Shy Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he grabs a shiny shell and generates hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Shy Guy, and bounces on it to reach the platform above, grabbing the star.
Chill with the Bully (0x)
- Video: https://youtu.be/wLjle8ITGFo
In the Deep Freeze (0x)
- Video 1: https://youtu.be/nICznhYQ6I8
- Video 2: https://youtu.be/LS4DGq7PJXU
- Video 3: https://youtu.be/x4dKx451Bls
Whirl from the Freezing Pond (0x)
- Video: https://youtu.be/tD3OX7rOxqU
Shell Shreddin' for Red Coins (0x)
- Video: https://youtu.be/w3xJTnpJV5c
Into the Igloo (0x)
- Video: https://youtu.be/W-R2iswQjqs
SL 100 coins (0x)
- Video: https://youtu.be/EusTrRkKjn4
References
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