Water Shell
Jump to navigation
Jump to search
Water Shell | |||
Hitbox Info | |||
Hitbox |
cylinder with radius of 80 and height of 50, not offset down | ||
Interaction type | Grabbable | ||
| |||
|
Behavior
When Mario picks up the water shell, he will be set to the Water Shell Swimming action. A timer will count up by one every frame, and once it reaches 240, the shell will unload and Mario will be put into the Flutterkick action. If Mario drops the water shell, it will unload and Mario will be set to the Water Idle action. If the B button is pressed, Mario will perform the Water Throw action, and the water shell will unload.
Glitches
If you press B to throw the shell, there is a ~5 frame window where your held object is the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.