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==iQue (Chinese)== | ==iQue (Chinese)== | ||
The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version. | The iQue version of the game runs on a similar console to the N64. Because there are no TASing tools available for this console, it is unknown how the console acts upon a floating-point truncation error, since BLJing and the Bob-omb and Bully angle crashes were patched. It is still being studied and has never been useful in a speedrun for similar reasons to the Shindou version. | ||
== | ==64DD Version== | ||
''Main article: [[Super Mario 64 | ''Main article: [[Super Mario 64 DD Version]]'' | ||
Found | Found in an obscure Japanese game store, the 64DD version of Super Mario 64 is a development version of the game for the failed [[64DD]] extension. It has several bugs, most notably that it crashes inside the island in [[Tiny Huge Island]]. Thus, a 120-star run is impossible. Because it is on a disk, loading times are very high and the game can lag. Thus, it is not useful for speedruns. |