Objects: Difference between revisions

162 bytes removed ,  15 June 2018
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* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects
* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects
The exact object limit is decided by the type of course.
Objects exist in two tiers: unimportant objects and important objects.
Objects exist in two tiers: unimportant objects and important objects.
Pannenkoek has discovered that the exact object limit is decided by the type of course.


== Unimportant Objects ==
== Unimportant Objects ==
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* Sparkles around a Koopa shell and a 1-UP
* Sparkles around a Koopa shell and a 1-UP
* Dust from collecting [[Stars]] or ground pounding
* Dust from collecting [[Stars]] or ground pounding
* Wind particles
* Wind particles


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== Trivia ==
== Trivia ==
* Unimportant Objects can give their slots in the object slots if it is full and another object wants to load, thus preventing the game from freezing.
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded.
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded.
* [[Parallel Universe|PUs]] don't naturally contain any objects, but they can be brought there.<ref>https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"</ref>
* [[Parallel Universe|PUs]] don't naturally contain any objects, but they can be brought there.<ref>https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"</ref>


== See Also ==
== See Also ==
* [[Objects Limit]]
* [[Object Slots]]
* [[Object Slots]]
* [[Game Freeze]]
* [[Game Freeze]]