Hyperspeed Punching: Difference between revisions

m
no edit summary
m (1 revision imported: All pages from pannenkoek wiki (meme pages removed))
mNo edit summary
Line 1: Line 1:
'''Hyper Speed Punching''' (abbreviated as '''HSP''') is a new technique that allows speed to be built by punching on a slope within a specific range. The speed that can be generated is potentially infinite, allowing access to QPU speed.
'''Hyper Speed Punching''' (abbreviated as '''HSP''') is a new technique that allows speed to be built by punching on a slope within a specific angle range. The speed that can be generated is potentially infinite, allowing access to QPU speed.


The reason for the speed increase is due to Mario gaining downhill ground acceleration with very low friction, allowing positive speed gain if the slope of the floor is just right. Single punches and punch combos can both serve as options.
The reason for the speed increase is due to Mario gaining downhill ground acceleration with very low friction, allowing positive speed gain if the slope of the floor is just right. Single punches and punch combos can both serve as options.


==Details==
==Details==
This technique can only be done on certain floors where Mario would slide on it. In order for speed to actually be increased, the ''normal.y'' value of the floor has to be the following
This technique can only be done on certain floors which Mario would slide on. In order for speed to actually be increased, the ''normal.y'' value of the floor has to be the following
<ref>https://docs.google.com/document/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/edit?usp=sharing</ref>:
<ref>https://docs.google.com/document/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/edit?usp=sharing</ref>:
*0x13 (very ''slippery'', [[Hyper Speed Walking]] and C^ trick can be used): '''0.9848077 - 0.9961947'''
*0x13 (very ''slippery'', [[Hyper Speed Walking]] and C^ trick can be used): '''0.9848077 - 0.9961947'''
Line 13: Line 13:
The range can be expanded by using shallow water similar to [[Hyper Speed Walking]], but without water, the range is extremely tight. Additionally, on slide levels, all floors are set to an extremely slippery terrain type, making this technique impossible to use.  
The range can be expanded by using shallow water similar to [[Hyper Speed Walking]], but without water, the range is extremely tight. Additionally, on slide levels, all floors are set to an extremely slippery terrain type, making this technique impossible to use.  


To execute this technique, Mario needs to punch consecutively and never leave the punching state. This means that at each frame the action ends, Mario must do another punch. The joystick input must be minimal to avoid executing a dive which would limit Mario's speed to 48.
To execute this technique, Mario needs to punch consecutively and never leave the punching state. This means that at each frame the action ends, Mario must do another punch. The joystick input must be minimal to avoid executing a dive, which would limit Mario's speed to 48.


==Applications==
==Applications==
This strategy is used in [[Jolly Roger Bay]] to build up speed, then immediately dive into the water to conserve said speed. The maximum speed is 180, at which point the speed lost by sliding and decrease in punching frames makes the value asymptopes.
This strategy is used in [[Jolly Roger Bay]] to build up speed, then immediately dive into the water to conserve said speed. The maximum speed is 180, at which point the speed lost by sliding and decrease in punching frames makes the value asymptopes.


This strategy allows the following actions to be done with 0 A Presses:
This strategy allows the following actions to be done in 0 A Presses:
*Landing on ''Blast to the Stone Pillar'' pillar platform (using 109 stored speed).
*Landing on ''Blast to the Stone Pillar'' pillar platform (using 100 stored speed), although a variation of HSWing can also be used in a slower method.
*An alternative method to ground pounding the blue coin block (with 128 stored speed) for 100 coins.
*An alternative method of ground pounding the blue coin block in JRB (with 128 stored speed) for 100 coins.
*A potential breakthrough by Hyper Speed Punching in [[Shifting Sand Land]] to store more than 45000 speed and converting it via a fire clone and a shell clone; the procedure stores around 2000 speed to be conserved by exiting on the one frame where a Shy Guy's twirl ends, allowing [[Secret Aquarium]] Entry with 0 A presses<ref>Tyler Kehne, SSL Exit Plan for 0xA SA Entry: https://youtu.be/svuSVSUsi74</ref>.
*A potential breakthrough by Hyper Speed Punching in [[Shifting Sand Land]] to store more than 45000 speed and converting it via a fire clone and a shell clone; the procedure stores around 2000 speed to be conserved by exiting on the one frame where a Shy Guy's twirl ends, allowing [[Secret Aquarium]] Entry with 0 A presses<ref>Tyler Kehne, SSL Exit Plan for 0xA SA Entry: https://youtu.be/svuSVSUsi74</ref>.


==References==
==References==
<references/>
<references/>