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[[File:Star Hitbox.jpg|thumb|right|300px|Hitbox of a [[Power Star]]]] | [[File:Star Hitbox.jpg|thumb|right|300px|Hitbox of a [[Power Star]]]] | ||
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A '''hitbox''' is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for collision detection. | A '''hitbox''' is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for collision detection. | ||
==Hurtboxes== | ==Hurtboxes== | ||
''If you typed [[Hurtbox]], you may be looking for the [[Interaction Type|interaction type]] called [[Interaction Type#Hurtbox 1 & 2|Hurtbox 1]] or [[Interaction Type#Hurtbox 1 & 2|Hurtbox 2]].'' | |||
'''Hurtboxes''' are a specific type of hitbox that hurt Mario when he touches them. Many different enemies in the game have hurtboxes. | '''Hurtboxes''' are a specific type of hitbox that hurt Mario when he touches them. Many different enemies in the game have hurtboxes. | ||
===List=== | ===List=== |
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