Slide Kick
Slide Kick | |
Properties | |
Hex | 0x018008AA |
Action Flags | Air, Attacking, Allow Vertical Wind Action |
Action Group | Airborne |
ID | 0x0AA |
Transitions | |
Into | airborne cancels: Water Plunge, Squished, Vertical Wind, main: Freefall, Slide Kick Slide, Backward Air Kb, Lava Boost |
Behavior
As with all Airborne actions there are Airborne cancels, see Single Jump#Airborne cancels
When a slide kick is happening:[1]
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step():
- case AIR_STEP_NONE
- if actionState == 0, change angle
- break
- case AIR_STEP_LANDED
- if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break
- case AIR_STEP_HIT_WALL, cap speed to 0, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, Lava Boost
- case AIR_STEP_NONE
(perform_air_step returns NONE if all quartersteps were cancelled)