Action |
Nintendo 64 |
Wii (Virtual Console)
|
GameCube Controller |
Classic Controller
|
Movement
|
|
|
|
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
|
Jump
|
|
|
|
The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
|
Double Jump
|
+ |
+ |
+
|
After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
|
Triple Jump
|
+ + + |
+ + + |
+ + +
|
After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
|
Wall Kick
|
+ |
+ |
+
|
Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed
|
Sidefip
|
+ + |
+ + |
+ +
|
Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed.
|
Backflip
|
+ |
+ |
+
|
Long Jump
|
+ + |
+ + |
+ +
|
Ground Pound
|
|
|
|
Mario must be in mid-air to perform this move.
|
Duck / Crouch
|
|
|
|
Crawl
|
+ |
+ |
+
|
Punch
|
|
|
|
Dive
|
+ |
+ |
+
|
Kick
|
|
|
|
Mario must be in mid-air to perform this move.
|
Slide Kick
|
+ + |
+ + |
+ +
|
Sweep Kick
|
+ |
+ |
+
|
Rotate/Center camera
|
/ |
/ |
/
|
Switch camera modes
|
|
|
|
Zoom in/Look around
|
|
|
|
Zoom out
|
|
|
|
Pause menu
|
|
|
|