Slide Kick
When a slide kick is happening:[1]
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step:
- case AIR_STEP_LANDED, if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- case AIR_STEP_HIT_WALL, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, Lava Boost
Slide Kick | |
Properties | |
Hex | todo |
Action Flags | todo |
Action Group | Airborne |
ID | todo |