HOLP

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The HOLP, short for Held Object's Last Position, represents a set of values comprising the coordinates at which to render a held object ticket. They are, under most circumstances, the last coordinates at which Mario has held a ticket has been held, and the variables remain constant between courses and files. When thrown or released, objects are retrieved from limbo to the real world at the HOLP, which is not necessarily directly in front of Mario. Using certain glitches, the HOLP can be abused to spawn objects away from Mario when released.

If a ticket does not render for whatever reason, the HOLP will not update. Thus, a player can release an object remotely by performing such a glitch, such as having a hat in hand, doing an Instant Release, using pause-buffered hitstun, or moving Mario over about 20,300 units away from the camera.

HOLP changes

The default value of the HOLP is the origin of the course, which is (x, y, z) = (0, 0, 0)

Under normal conditions, the following objects will have certain effects in regards to the HOLP:

  • When holding objects normally
    • Updates HOLP: Cork box, Bob-omb, Chuckya, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, Bowser, clones
    • Does not update HOLP: Crazy box

If the hat in hand glitch is activated (or glitches that doesn't update the HOLP), the following objects will have certain effects in regards to the HOLP:

  • When holding objects normally, the object is not rendered in front of Mario's hands, and therefore the HOLP does not update
  • When throwing an object (at exact location) or dropping an object (at HOLP laterally but at Mario's current height)
    • Spawns at HOLP: Cork box, Bob-omb, Chuckya, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, clones
    • Spawns in front of Mario: Crazy box, Bowser

Glitches that doesn't update the HOLP