| Action |
Nintendo 64 |
Wii (Virtual Console)
|
| GameCube Controller |
Classic Controller
|
| Movement
|
 |
 |
|
| There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
|
| Jump
|
 |
 |
|
| The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
|
| Double Jump
|
+  |
+  |
+
|
| After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
|
| Triple Jump
|
+ + +  |
+ + +  |
+ + +
|
After double jumping, press A when landing on the floor. With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
|
| Wall Kick
|
+  |
+  |
+
|
| Mario must jump to a wall and when he touches it, press A
|
| Sidefip
|
+ +  |
+ +  |
+ +
|
| Jump button must be pressed while in the turnaround action.
|
| Backflip
|
+  |
+  |
+
|
| Long Jump
|
+ +  |
+ +  |
+ +
|
| Ground Pound
|
 |
 |
|
| Mario must be in mid-air to perform this move.
|
| Duck / Crouch
|
 |
 |
|
| Crawl
|
+  |
+ |
+
|
| Punch
|
 |
 |
|
| Dive
|
+  |
+  |
+
|
| Kick
|
 |
 |
|
| Mario must be in mid-air to perform this move.
|
| Slide Kick
|
+ +  |
+ +  |
+ +
|
| Sweep Kick
|
+  |
+  |
+
|
| Rotate/Center camera
|
/  |
/  |
/
|
| Switch camera modes
|
 |
 |
|
| Zoom in/Look around
|
 |
 |
|
| Zoom out
|
 |
 |
|
| Pause menu
|
 |
 |
|