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| game/camera.c || style="background-color: #F99" | On the U version, if the camera preset is set to CAMERA_PRESET_BOWSER_FIGHT, a->unk4 will be copied into D_8033B4B8.unkC and a->unk10 will be copied into D_8033B4B8.unk0. If the camera preset isn't set to CAMERA_PRESET_BOWSER_FIGHT, func_80290224 will be run instead. On the J version, the if statement doesn't exist, and only func_80290224 is run every time. | | game/camera.c || style="background-color: #F99" | On the U version, if the camera preset is set to CAMERA_PRESET_BOWSER_FIGHT, a->unk4 will be copied into D_8033B4B8.unkC and a->unk10 will be copied into D_8033B4B8.unk0. If the camera preset isn't set to CAMERA_PRESET_BOWSER_FIGHT, func_80290224 will be run instead. On the J version, the if statement doesn't exist, and only func_80290224 is run every time. | ||
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| game/camera.c || style="background-color: # | | game/camera.c || style="background-color: #9F9" | In the J version, Peach doesn't read out the letter she sent to Mario in the intro. | ||
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| game/camera.c || style="background-color: #FFFF90" | CutsceneIntroPeach2_3 is not declared in the J version. Its code consists of a single call to func_8028B338, which consists of a single call to SetSound with sound 0x701A8081. (todo: see what sound this is) | | game/camera.c || style="background-color: #FFFF90" | CutsceneIntroPeach2_3 is not declared in the J version. Its code consists of a single call to func_8028B338, which consists of a single call to SetSound with sound 0x701A8081. (todo: see what sound this is) |