Instant release: Difference between revisions
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[[File:Instant_release.gif|thumb | [[File:Instant_release.gif|thumb|Demonstration of instant release]] | ||
'''Instant Release''' refers to techniques in which a held object is released instantly. This allows such objects to appear at the [[HOLP]] without updating it. An example of an '''IR''' is diving into a wall and a Bob-omb on the same [[frame]], causing the Bob-omb to be released before the HOLP can update, as demonstrated in "[https://m.youtube.com/watch?v=vaJOVyfPaBE SM64 - Stomp on the Thwomp - 6x A Presses]". Instant release can also be caused by big [[Fall Damage|fall damage]], which is much easier to perform in real time. | '''Instant Release''' refers to techniques in which a held object is released instantly. This allows such objects to appear at the [[HOLP]] without updating it. An example of an '''IR''' is diving into a wall and a Bob-omb on the same [[frame]], causing the Bob-omb to be released before the HOLP can update, as demonstrated in "[https://m.youtube.com/watch?v=vaJOVyfPaBE SM64 - Stomp on the Thwomp - 6x A Presses]". Instant release can also be caused by big [[Fall Damage|fall damage]], which is much easier to perform in real time. | ||
[[Category:Glitches]] | [[Category:Glitches]] |
Revision as of 14:34, 11 December 2018
Instant Release refers to techniques in which a held object is released instantly. This allows such objects to appear at the HOLP without updating it. An example of an IR is diving into a wall and a Bob-omb on the same frame, causing the Bob-omb to be released before the HOLP can update, as demonstrated in "SM64 - Stomp on the Thwomp - 6x A Presses". Instant release can also be caused by big fall damage, which is much easier to perform in real time.